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path: root/src/shader_recompiler/backend (follow)
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* video_core: Enable support_descriptor_aliasing on Turnip, disable storage ato...Gravatar bunnei2023-06-031-0/+10
* Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUsGravatar Billy Laws2023-06-031-1/+16
* Implement scaled vertex buffer format emulationGravatar Billy Laws2023-06-033-49/+72
* Fix Tears of the Kingdom flickering clouds and depths.Gravatar Kelebek12023-05-111-6/+2
* Define SampleMask as an arrayGravatar Kelebek12023-04-302-2/+4
* shader_recompiler: Use vector arithmetic rather than component-wise in ImageG...Gravatar Wollnashorn2023-04-081-18/+9
* shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Gravatar Wollnashorn2023-04-082-0/+68
* general: fix spelling mistakesGravatar Liam2023-03-122-41/+41
* glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMaskGravatar ameerj2023-02-081-6/+0
* spirv: Fix TXQ with MSAA texturesGravatar ameerj2023-01-293-8/+19
* emit_glasm_image: Fix TXQ with MSAA texturesGravatar ameerj2023-01-291-1/+9
* emit_glsl_image: Implement TXQ with MSAA texturesGravatar ameerj2023-01-291-9/+23
* Merge pull request #9694 from ameerj/txq-mipsGravatar liamwhite2023-01-296-16/+19
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| * shader_recompiler: TXQ: Skip QueryLevels when possibleGravatar ameerj2023-01-286-16/+19
* | Merge pull request #9687 from ameerj/ogl-shader-msGravatar bunnei2023-01-284-33/+46
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| * | emit_glsl_image: Fix ImageFetch for MSAA texturesGravatar ameerj2023-01-281-6/+11
| * | glasm: Add MS sampler typesGravatar ameerj2023-01-272-5/+8
| * | glsl: Add MS sampler typesGravatar ameerj2023-01-271-22/+27
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* | Merge pull request #9682 from ameerj/shader-s32Gravatar bunnei2023-01-286-15/+0
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| * shader_recompiler: Remove S32 IR typeGravatar ameerj2023-01-256-15/+0
* | spirv: fix multisampled image fetchGravatar Liam2023-01-232-2/+7
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* Run clang-formatGravatar Billy Laws2023-01-052-7/+9
* shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUsGravatar Billy Laws2023-01-051-30/+28
* shader_recompiler: SPIRV: Only enable int64 feature when supportedGravatar Billy Laws2023-01-051-1/+1
* Vulkan: Add a workaround for input_position on Adreno driversGravatar Billy Laws2023-01-053-11/+39
* Video_core: Address feedbackGravatar Fernando Sahmkow2023-01-045-0/+32
* MacroHLE: Add OpenGL SupportGravatar Fernando Sahmkow2023-01-012-1/+13
* MacroHLE: Add HLE replacement for base vertex and base instance.Gravatar Fernando Sahmkow2023-01-012-0/+18
* Merge pull request #7450 from FernandoS27/ndc-vulkanGravatar liamwhite2022-12-172-3/+4
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| * Vulkan: Add support for VK_EXT_depth_clip_control.Gravatar FernandoS272022-12-132-3/+4
* | spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvoc...Gravatar Liam2022-12-131-0/+2
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* Vulkan: update initializationGravatar Liam2022-11-273-19/+31
* spirv_emit_context: add missing flat decorationGravatar Liam2022-11-181-0/+1
* Merge pull request #9253 from vonchenplus/attr_layerGravatar liamwhite2022-11-185-0/+13
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| * shader: Implement miss attribute layerGravatar FengChen2022-11-175-0/+13
* | video_core: Fix few issues in Tess stageGravatar FengChen2022-11-079-0/+48
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* video_core: Fix SNORM texture buffer emulating error (#9001)Gravatar Feng Chen2022-11-046-1/+16
* Merge pull request #8858 from vonchenplus/mipmapGravatar bunnei2022-11-0311-1/+67
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| * video_core: Generate mipmap texture by drawingGravatar FengChen2022-09-2011-1/+67
* | CMakeLists: Disable C4100 and C4324Gravatar Morph2022-10-222-8/+0
* | shader_recompiler: add extended LDC to GLASM backendGravatar Liam2022-10-021-4/+21
* | chore: fix some typosGravatar Andrea Pappacoda2022-09-232-2/+2
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* video_code: support rectangle textureGravatar FengChen2022-08-255-0/+6
* Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.Gravatar Kelebek12022-07-291-2/+3
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-2373-219/+146
* shader_compiler: support const buffer indirect addressing in GLSLGravatar Liam2022-04-013-8/+37
* shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VGravatar Liam2022-04-011-10/+11
* Include <bit> header when std::count{r,l}_zero is usedGravatar Billy Laws2022-03-223-0/+4
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-2029-45/+0
* Address review commentsGravatar Liam2022-03-172-19/+7