index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
backend
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
video_code: support rectangle texture
FengChen
2022-08-25
5
-0
/
+6
*
Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
Kelebek1
2022-07-29
1
-2
/
+3
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
73
-219
/
+146
*
shader_compiler: support const buffer indirect addressing in GLSL
Liam
2022-04-01
3
-8
/
+37
*
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
2022-04-01
1
-10
/
+11
*
Include <bit> header when std::count{r,l}_zero is used
Billy Laws
2022-03-22
3
-0
/
+4
*
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
29
-45
/
+0
*
Address review comments
Liam
2022-03-17
2
-19
/
+7
*
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
3
-39
/
+91
*
Address review comments
Liam
2022-03-17
1
-16
/
+15
*
shader: add support for const buffer indirect addressing
Liam
2022-03-14
1
-10
/
+41
*
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
ameerj
2022-03-12
1
-1
/
+1
*
emit_glsl_atomic: Implement 32x2 fallback atomic ops
ameerj
2022-01-29
1
-9
/
+55
*
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-29
6
-1
/
+413
*
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
ameerj
2022-01-28
1
-2
/
+2
*
emit_spirv: Add Xfb execution mode when transform feedback is used
ameerj
2022-01-28
1
-3
/
+9
*
shader_recompiler: fix potential OOB access
v1993
2022-01-17
2
-6
/
+8
*
glsl: Remove unreachable return
Narr the Reg
2022-01-04
1
-1
/
+0
*
Merge pull request #7629 from ameerj/nv-driver-fixes
Fernando S
2022-01-03
11
-23
/
+96
|
\
|
*
glsl: Add boolean reference workaround
ameerj
2021-12-29
2
-2
/
+6
|
*
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-12-29
2
-17
/
+25
|
*
emit_glsl_integer: Use negation work around
ameerj
2021-12-29
1
-2
/
+2
|
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-29
6
-0
/
+61
|
*
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
ameerj
2021-12-24
1
-2
/
+2
*
|
Merge pull request #7618 from goldenx86/patch-4
bunnei
2021-12-28
1
-0
/
+9
|
\
\
|
*
|
Empty spaces
Matías Locatti
2021-12-28
1
-1
/
+1
|
*
|
Changes to avoid warnings in SSE4.2 optimized SPIR-V
Matías Locatti
2021-12-28
1
-0
/
+9
|
|
/
*
/
emit_glasm_context_get_set: Fix GetAttribute return value type.
ameerj
2021-12-24
1
-4
/
+4
|
/
*
Remove spirv handle legacy related code
vonchenplus
2021-12-18
3
-189
/
+0
*
Remove glsl handle legacy related code
vonchenplus
2021-12-18
3
-103
/
+1
*
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-12-05
20
-3
/
+20
*
glasm: Move implemented instructions from not_implemented.cpp
ameerj
2021-12-05
7
-169
/
+220
*
shader_recompiler: Adjust emit_context includes
ameerj
2021-12-05
37
-37
/
+37
*
shader_recompiler: Rename backend emit_context files
ameerj
2021-12-05
6
-0
/
+0
*
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
4
-34
/
+36
*
shader, video_core: Fix GCC build errors
ameerj
2021-11-16
1
-4
/
+0
*
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
1
-0
/
+1
*
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
1
-2
/
+2
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
14
-47
/
+163
*
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
6
-7
/
+11
*
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
3
-4
/
+5
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
5
-5
/
+72
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
6
-0
/
+24
*
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
6
-0
/
+30
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
6
-0
/
+18
*
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
bunnei
2021-11-14
3
-71
/
+153
|
\
|
*
Simply legacy attribute implement
Feng Chen
2021-11-04
3
-152
/
+125
|
*
Support gl_FogFragCoord attribute
vonchenplus
2021-10-31
3
-48
/
+58
|
*
Support gl_BackSecondaryColor attribute
vonchenplus
2021-10-26
3
-0
/
+33
|
*
Support gl_FrontSecondaryColor attribute
vonchenplus
2021-10-26
3
-0
/
+33
[next]