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* shader: Fix ShadowCube declaration type, set number of pipeline threads based...Gravatar FernandoS272021-07-221-1/+1
* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-224-10/+56
* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-222-3/+13
* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-224-6/+6
* shader: Address FeedbackGravatar FernandoS272021-07-226-71/+26
* shader: Implement SR_LaneIdGravatar FernandoS272021-07-222-0/+5
* shader: Fix shared memory on cool driversGravatar FernandoS272021-07-221-0/+1
* shader: Implement MEMBARGravatar FernandoS272021-07-222-0/+41
* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-222-0/+40
* shader: Implement ViewportIndexGravatar FernandoS272021-07-224-2/+27
* shader: Stub TLD4's PTP when it isn't constantGravatar FernandoS272021-07-221-1/+2
* shader: Fix branches to visited virtual blocksGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Fix dependency on identity removal passGravatar ReinUsesLisp2021-07-222-3/+8
* spirv: Remove unnecesary variable for clip distancesGravatar ReinUsesLisp2021-07-222-6/+2
* shader: Implement ClipDistanceGravatar FernandoS272021-07-223-0/+25
* shader: Fix TXDGravatar FernandoS272021-07-221-1/+1
* shader: Address feedbackGravatar FernandoS272021-07-221-15/+15
* shader: Implement ImageGradientGravatar FernandoS272021-07-222-1/+54
* shader: Implement TMML partiallyGravatar FernandoS272021-07-221-2/+2
* shader,spirv: Implement ImageQueryLod.Gravatar FernandoS272021-07-224-0/+20
* shader: Implement TLDGravatar FernandoS272021-07-221-1/+1
* spirv: Add fixed pipeline point sizeGravatar ReinUsesLisp2021-07-222-1/+5
* shader: Add PointCoord attributeGravatar FernandoS272021-07-223-0/+11
* shader: Add PointSize attributeGravatar ameerj2021-07-223-0/+9
* shader: Store type of phi nodes in flagsGravatar ReinUsesLisp2021-07-221-1/+2
* spirv: Fix default output attribute initializationGravatar ReinUsesLisp2021-07-221-3/+3
* shader: Implement FSWZADDGravatar ameerj2021-07-224-0/+27
* shader: Implement BRXGravatar FernandoS272021-07-223-2/+15
* shader: Implement I2I CCGravatar ameerj2021-07-222-21/+41
* shader: Implement I2I SATGravatar ameerj2021-07-222-0/+10
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-225-1/+334
* shader: Better interpolation and disabled attributes supportGravatar ReinUsesLisp2021-07-222-12/+46
* spirv: Remove dependencies on Environment when generating SPIR-VGravatar ReinUsesLisp2021-07-222-9/+7
* shader: Implement front faceGravatar ReinUsesLisp2021-07-223-0/+8
* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-225-8/+64
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-225-56/+46
* shader: Add IR opcode for ImageFetchGravatar FernandoS272021-07-223-3/+35
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-225-9/+40
* shader: Implement FragDepthGravatar FernandoS272021-07-221-0/+6
* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-222-0/+48
* shader: Implement SHFLGravatar ameerj2021-07-225-60/+151
* shader: Fix F2IGravatar FernandoS272021-07-222-4/+19
* shader: Implement NDC [-1, 1], attribute types and default varying initializa...Gravatar ReinUsesLisp2021-07-225-39/+112
* shader: Implement VOTEGravatar ameerj2021-07-225-1/+77
* shader: Implement DMNMX, DSET, DSETPGravatar ameerj2021-07-223-18/+26
* shader: Add support for fp16 comparisons and misc fixesGravatar ReinUsesLisp2021-07-222-0/+10
* spirv: Implement VertexId and InstanceId, refactor codeGravatar ReinUsesLisp2021-07-226-144/+234
* shader: Implement I2FGravatar ReinUsesLisp2021-07-224-0/+67
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-226-50/+172
* shader: Implement DADDGravatar ameerj2021-07-221-0/+2