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| * shader: Implement miss attribute layerGravatar FengChen2022-11-172-0/+6
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* | video_core: Fix few issues in Tess stageGravatar FengChen2022-11-074-0/+18
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* video_core: Fix SNORM texture buffer emulating error (#9001)Gravatar Feng Chen2022-11-042-1/+6
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* video_core: Generate mipmap texture by drawingGravatar FengChen2022-09-205-1/+51
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* video_code: support rectangle textureGravatar FengChen2022-08-252-0/+2
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* Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.Gravatar Kelebek12022-07-291-2/+3
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-2323-69/+46
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VGravatar Liam2022-04-011-10/+11
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* Include <bit> header when std::count{r,l}_zero is usedGravatar Billy Laws2022-03-223-0/+4
| | | | Needed for compilation with older libc++ releases
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-2016-18/+0
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* Address review commentsGravatar Liam2022-03-172-19/+7
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* shader_recompiler: Use functions for indirect const buffer accessesGravatar Liam2022-03-173-39/+91
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* Address review commentsGravatar Liam2022-03-171-16/+15
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* shader: add support for const buffer indirect addressingGravatar Liam2022-03-141-10/+41
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* emit_spirv, vk_compute_pass: Resolve VS2022 compiler errorsGravatar ameerj2022-03-121-1/+1
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* shaders: Add U64->U32x2 Atomic fallback functionsGravatar ameerj2022-01-292-1/+148
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* spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomicsGravatar ameerj2022-01-281-2/+2
| | | | | | Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used. Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
* emit_spirv: Add Xfb execution mode when transform feedback is usedGravatar ameerj2022-01-281-3/+9
| | | | Fixes Transform Feedback on Vulkan AMD drivers.
* shader_recompiler: fix potential OOB accessGravatar v19932022-01-171-3/+4
| | | | Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
* Merge pull request #7629 from ameerj/nv-driver-fixesGravatar Fernando S2022-01-032-0/+26
|\ | | | | shaders: Add fixes for NVIDIA drivers 495+
| * shader: Add integer attribute get optimization passGravatar ameerj2021-12-292-0/+26
| | | | | | | | Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
* | Empty spacesGravatar Matías Locatti2021-12-281-1/+1
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* | Changes to avoid warnings in SSE4.2 optimized SPIR-VGravatar Matías Locatti2021-12-281-0/+9
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* Remove spirv handle legacy related codeGravatar vonchenplus2021-12-183-189/+0
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* emit_spirv: Reduce emit_spirv.h include overheadGravatar ameerj2021-12-0520-3/+20
| | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
* shader_recompiler: Adjust emit_context includesGravatar ameerj2021-12-052-2/+2
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* shader_recompiler: Rename backend emit_context filesGravatar ameerj2021-12-052-0/+0
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* vulkan: Fix rescaling push constant usageGravatar ameerj2021-11-164-34/+36
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* shader, video_core: Fix GCC build errorsGravatar ameerj2021-11-161-4/+0
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* emit_spirv: Fix RescalingLayout alignmentGravatar ameerj2021-11-161-0/+1
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* emit_spirv: Fix RescalingLayout alignmentGravatar ameerj2021-11-161-2/+2
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* shader: Properly scale image reads and add GL SPIR-V supportGravatar ReinUsesLisp2021-11-166-44/+136
| | | | Thanks for everything!
* spirv: Implement rescaling patchingGravatar ReinUsesLisp2021-11-165-5/+72
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* shader: Add IsTextureScaled opcodeGravatar ReinUsesLisp2021-11-162-0/+5
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* shader: Add integer division opcodesGravatar ReinUsesLisp2021-11-162-0/+10
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* shader: Add resolution down factor opcodeGravatar ReinUsesLisp2021-11-162-0/+6
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* Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2Gravatar bunnei2021-11-143-71/+153
|\ | | | | shader: Spirv support legacy attribute v2
| * Simply legacy attribute implementGravatar Feng Chen2021-11-043-152/+125
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| * Support gl_FogFragCoord attributeGravatar vonchenplus2021-10-313-48/+58
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| * Support gl_BackSecondaryColor attributeGravatar vonchenplus2021-10-263-0/+33
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| * Support gl_FrontSecondaryColor attributeGravatar vonchenplus2021-10-263-0/+33
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| * Support gl_BackColor attributeGravatar vonchenplus2021-10-263-0/+33
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* | emit_spirv_image: Fix depth image implicit lod sample in computeGravatar ameerj2021-10-171-5/+16
|/ | | | Ensures all drivers behave the same way in this case.
* Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.Gravatar Fernando Sahmkow2021-09-151-1/+7
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* Merge pull request #6948 from ameerj/amd-warp-fixGravatar Morph2021-09-121-6/+35
|\ | | | | shaders: Fix warp instructions on 64-thread warp devices
| * emit_spirv_warp: Fix shuffle ops for 64-thread warp sizesGravatar ameerj2021-08-311-1/+29
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| * emit_spirv_warp: Fix ballot related ops for 64-thread warp sizesGravatar ameerj2021-08-311-10/+11
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* | Merge pull request #6962 from vonchenplus/spirv_support_legacy_attributeGravatar bunnei2021-09-083-0/+107
|\ \ | |/ |/| renderer_vulkan: Spirv support glsl legacy attribute
| * Detail adjustmentGravatar Feng Chen2021-09-081-13/+14
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| * Detail adjustmentGravatar Feng Chen2021-09-082-28/+35
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