| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | shader: Implement miss attribute layer | 2022-11-17 | 2 | -0/+6 | ||
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| * | | video_core: Fix few issues in Tess stage | 2022-11-07 | 4 | -0/+18 | ||
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| * | video_core: Fix SNORM texture buffer emulating error (#9001) | 2022-11-04 | 2 | -1/+6 | ||
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| * | video_core: Generate mipmap texture by drawing | 2022-09-20 | 5 | -1/+51 | ||
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| * | video_code: support rectangle texture | 2022-08-25 | 2 | -0/+2 | ||
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| * | Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. | 2022-07-29 | 1 | -2/+3 | ||
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| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 23 | -69/+46 | ||
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
| * | shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V | 2022-04-01 | 1 | -10/+11 | ||
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| * | Include <bit> header when std::count{r,l}_zero is used | 2022-03-22 | 3 | -0/+4 | ||
| | | | | | Needed for compilation with older libc++ releases | |||||
| * | shader_recompiler: Reduce unused includes | 2022-03-20 | 16 | -18/+0 | ||
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| * | Address review comments | 2022-03-17 | 2 | -19/+7 | ||
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| * | shader_recompiler: Use functions for indirect const buffer accesses | 2022-03-17 | 3 | -39/+91 | ||
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| * | Address review comments | 2022-03-17 | 1 | -16/+15 | ||
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| * | shader: add support for const buffer indirect addressing | 2022-03-14 | 1 | -10/+41 | ||
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| * | emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors | 2022-03-12 | 1 | -1/+1 | ||
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| * | shaders: Add U64->U32x2 Atomic fallback functions | 2022-01-29 | 2 | -1/+148 | ||
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| * | spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics | 2022-01-28 | 1 | -2/+2 | ||
| | | | | | | | Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used. Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus | |||||
| * | emit_spirv: Add Xfb execution mode when transform feedback is used | 2022-01-28 | 1 | -3/+9 | ||
| | | | | | Fixes Transform Feedback on Vulkan AMD drivers. | |||||
| * | shader_recompiler: fix potential OOB access | 2022-01-17 | 1 | -3/+4 | ||
| | | | | | Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it. | |||||
| * | Merge pull request #7629 from ameerj/nv-driver-fixes | 2022-01-03 | 2 | -0/+26 | ||
| |\ | | | | | shaders: Add fixes for NVIDIA drivers 495+ | |||||
| | * | shader: Add integer attribute get optimization pass | 2021-12-29 | 2 | -0/+26 | ||
| | | | | | | | | | Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | |||||
| * | | Empty spaces | 2021-12-28 | 1 | -1/+1 | ||
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| * | | Changes to avoid warnings in SSE4.2 optimized SPIR-V | 2021-12-28 | 1 | -0/+9 | ||
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| * | Remove spirv handle legacy related code | 2021-12-18 | 3 | -189/+0 | ||
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| * | emit_spirv: Reduce emit_spirv.h include overhead | 2021-12-05 | 20 | -3/+20 | ||
| | | | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | |||||
| * | shader_recompiler: Adjust emit_context includes | 2021-12-05 | 2 | -2/+2 | ||
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| * | shader_recompiler: Rename backend emit_context files | 2021-12-05 | 2 | -0/+0 | ||
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| * | vulkan: Fix rescaling push constant usage | 2021-11-16 | 4 | -34/+36 | ||
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| * | shader, video_core: Fix GCC build errors | 2021-11-16 | 1 | -4/+0 | ||
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| * | emit_spirv: Fix RescalingLayout alignment | 2021-11-16 | 1 | -0/+1 | ||
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| * | emit_spirv: Fix RescalingLayout alignment | 2021-11-16 | 1 | -2/+2 | ||
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| * | shader: Properly scale image reads and add GL SPIR-V support | 2021-11-16 | 6 | -44/+136 | ||
| | | | | | Thanks for everything! | |||||
| * | spirv: Implement rescaling patching | 2021-11-16 | 5 | -5/+72 | ||
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| * | shader: Add IsTextureScaled opcode | 2021-11-16 | 2 | -0/+5 | ||
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| * | shader: Add integer division opcodes | 2021-11-16 | 2 | -0/+10 | ||
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| * | shader: Add resolution down factor opcode | 2021-11-16 | 2 | -0/+6 | ||
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| * | Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2 | 2021-11-14 | 3 | -71/+153 | ||
| |\ | | | | | shader: Spirv support legacy attribute v2 | |||||
| | * | Simply legacy attribute implement | 2021-11-04 | 3 | -152/+125 | ||
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| | * | Support gl_FogFragCoord attribute | 2021-10-31 | 3 | -48/+58 | ||
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| | * | Support gl_BackSecondaryColor attribute | 2021-10-26 | 3 | -0/+33 | ||
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| | * | Support gl_FrontSecondaryColor attribute | 2021-10-26 | 3 | -0/+33 | ||
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| | * | Support gl_BackColor attribute | 2021-10-26 | 3 | -0/+33 | ||
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| * | | emit_spirv_image: Fix depth image implicit lod sample in compute | 2021-10-17 | 1 | -5/+16 | ||
| |/ | | | | Ensures all drivers behave the same way in this case. | |||||
| * | Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. | 2021-09-15 | 1 | -1/+7 | ||
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| * | Merge pull request #6948 from ameerj/amd-warp-fix | 2021-09-12 | 1 | -6/+35 | ||
| |\ | | | | | shaders: Fix warp instructions on 64-thread warp devices | |||||
| | * | emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes | 2021-08-31 | 1 | -1/+29 | ||
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| | * | emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes | 2021-08-31 | 1 | -10/+11 | ||
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| * | | Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute | 2021-09-08 | 3 | -0/+107 | ||
| |\ \ | |/ |/| | renderer_vulkan: Spirv support glsl legacy attribute | |||||
| | * | Detail adjustment | 2021-09-08 | 1 | -13/+14 | ||
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| | * | Detail adjustment | 2021-09-08 | 2 | -28/+35 | ||
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