| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | spirv: Do not enable ShaderLayer | 2021-07-22 | 1 | -3/+0 | ||
| | | | | | This is enabled by an extension instead of the capability. | |||||
| * | spirv: Enable DemoteToHelperInvocationEXT only when supported | 2021-07-22 | 1 | -1/+1 | ||
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| * | spirv: Use OriginLowerLeft when requested | 2021-07-22 | 1 | -1/+5 | ||
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| * | spirv: Only add image operands mask when needed | 2021-07-22 | 1 | -5/+9 | ||
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| * | spirv: Workaround image unsigned offset bug | 2021-07-22 | 2 | -9/+26 | ||
| | | | | | | Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned texture offsets. | |||||
| * | spirv: Add int8 and int16 capabilities only when supported | 2021-07-22 | 1 | -2/+2 | ||
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| * | spirv: Add integer clamping workarounds | 2021-07-22 | 1 | -4/+34 | ||
| | | | | | Workaround more bugs on Nvidia's OpenGL SPIR-V compiler. | |||||
| * | spirv: Implement int8 and int16 conversion fallbacks | 2021-07-22 | 1 | -19/+80 | ||
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| * | spirv: Support OpenGL uniform buffers and change bindings | 2021-07-22 | 5 | -56/+163 | ||
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| * | spirv: Desambiguate descriptor names | 2021-07-22 | 1 | -9/+37 | ||
| | | | | | | Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are used for name matching. | |||||
| * | shader: Implement VertexA stage | 2021-07-22 | 2 | -0/+5 | ||
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| * | shader: Fix storage type when reading patches on tess control | 2021-07-22 | 1 | -1/+2 | ||
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| * | shader: Implement indexed textures | 2021-07-22 | 3 | -56/+92 | ||
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| * | shader: Move microinstruction header to the value header | 2021-07-22 | 2 | -2/+0 | ||
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| * | shader: Add NVN storage buffer fallbacks | 2021-07-22 | 5 | -24/+109 | ||
| | | | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||||
| * | spirv: Fix ViewportMask | 2021-07-22 | 1 | -1/+2 | ||
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| * | spirv: Replace Constant/ConstantComposite with Const helper | 2021-07-22 | 12 | -112/+101 | ||
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| * | shader: Address feedback | 2021-07-22 | 2 | -5/+2 | ||
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| * | shader: Add coarse derivatives | 2021-07-22 | 2 | -0/+12 | ||
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| * | shader: Implement fine derivates constant propagation | 2021-07-22 | 3 | -0/+15 | ||
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| * | shader: Implement SR_Y_DIRECTION | 2021-07-22 | 2 | -0/+8 | ||
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| * | shader: Fix memory barriers | 2021-07-22 | 2 | -12/+7 | ||
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| * | spirv: Fix implicit lod type | 2021-07-22 | 2 | -1/+5 | ||
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| * | spirv: Use explicit lods outside of fragment shaders | 2021-07-22 | 1 | -5/+16 | ||
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| * | spirv: Use ConstOffset instead of Offset when possible | 2021-07-22 | 3 | -21/+67 | ||
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| * | shader: Implement BFE and BFI CC | 2021-07-22 | 1 | -2/+1 | ||
| | | | | | Fix two bugs in BFI. | |||||
| * | shader: Implement SampleMask | 2021-07-22 | 4 | -1/+10 | ||
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| * | shader: Implement PIXLD.MY_INDEX | 2021-07-22 | 5 | -0/+12 | ||
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| * | spirv: Bitcast non-F32 output attributes to their type before store | 2021-07-22 | 1 | -13/+28 | ||
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| * | spirv: Implement ViewportMask with NV_viewport_array2 | 2021-07-22 | 4 | -0/+15 | ||
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| * | spirv: Bitcast non-F32 attributes to F32 | 2021-07-22 | 1 | -7/+9 | ||
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| * | shader: Implement PrimitiveId | 2021-07-22 | 3 | -0/+6 | ||
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| * | shader: Implement tessellation shaders, polygon mode and invocation id | 2021-07-22 | 5 | -55/+232 | ||
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| * | spirv: Implement image buffers | 2021-07-22 | 3 | -22/+58 | ||
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| * | spirv: Implement Layer stores | 2021-07-22 | 4 | -9/+26 | ||
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| * | spirv: Fix alpha test | 2021-07-22 | 1 | -0/+5 | ||
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| * | spirv: Fix non-atomic 64-bit store | 2021-07-22 | 1 | -1/+1 | ||
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| * | spirv: Implement alpha test | 2021-07-22 | 1 | -0/+45 | ||
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| * | shader: Implement transform feedbacks and define file format | 2021-07-22 | 5 | -16/+97 | ||
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| * | shader: Implement early Z tests | 2021-07-22 | 1 | -0/+3 | ||
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| * | spirv: Rework storage buffers and shader memory | 2021-07-22 | 6 | -492/+487 | ||
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| * | shader: Fix fixed pipeline point size on geometry shaders | 2021-07-22 | 1 | -10/+18 | ||
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| * | shader: Implement geometry shaders | 2021-07-22 | 5 | -65/+163 | ||
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| * | shader: Implement OUT | 2021-07-22 | 2 | -0/+10 | ||
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| * | spirv: Define StorageImageWriteWithoutFormat capability when used | 2021-07-22 | 1 | -0/+3 | ||
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| * | shader: Implement LOP CC | 2021-07-22 | 2 | -9/+18 | ||
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| * | shader: Implement SR_THREAD_KILL | 2021-07-22 | 4 | -0/+9 | ||
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| * | shader: Implement ATOM/S and RED | 2021-07-22 | 5 | -4/+800 | ||
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| * | spirv: Move phi node patching to a separate function | 2021-07-22 | 1 | -13/+16 | ||
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| * | spirv: Guard against typeless image reads on unsupported devices | 2021-07-22 | 2 | -1/+7 | ||
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