index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
backend
/
spirv
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
shader: Address Feedback
FernandoS27
2021-07-22
6
-71
/
+26
*
shader: Implement SR_LaneId
FernandoS27
2021-07-22
2
-0
/
+5
*
shader: Fix shared memory on cool drivers
FernandoS27
2021-07-22
1
-0
/
+1
*
shader: Implement MEMBAR
FernandoS27
2021-07-22
2
-0
/
+41
*
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
2
-0
/
+40
*
shader: Implement ViewportIndex
FernandoS27
2021-07-22
4
-2
/
+27
*
shader: Stub TLD4's PTP when it isn't constant
FernandoS27
2021-07-22
1
-1
/
+2
*
shader: Fix branches to visited virtual blocks
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
shader: Fix dependency on identity removal pass
ReinUsesLisp
2021-07-22
2
-3
/
+8
*
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2021-07-22
2
-6
/
+2
*
shader: Implement ClipDistance
FernandoS27
2021-07-22
3
-0
/
+25
*
shader: Fix TXD
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Address feedback
FernandoS27
2021-07-22
1
-15
/
+15
*
shader: Implement ImageGradient
FernandoS27
2021-07-22
2
-1
/
+54
*
shader: Implement TMML partially
FernandoS27
2021-07-22
1
-2
/
+2
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
4
-0
/
+20
*
shader: Implement TLD
FernandoS27
2021-07-22
1
-1
/
+1
*
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-22
2
-1
/
+5
*
shader: Add PointCoord attribute
FernandoS27
2021-07-22
3
-0
/
+11
*
shader: Add PointSize attribute
ameerj
2021-07-22
3
-0
/
+9
*
shader: Store type of phi nodes in flags
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
spirv: Fix default output attribute initialization
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Implement FSWZADD
ameerj
2021-07-22
4
-0
/
+27
*
shader: Implement BRX
FernandoS27
2021-07-22
3
-2
/
+15
*
shader: Implement I2I CC
ameerj
2021-07-22
2
-21
/
+41
*
shader: Implement I2I SAT
ameerj
2021-07-22
2
-0
/
+10
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
5
-1
/
+334
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-22
2
-12
/
+46
*
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2021-07-22
2
-9
/
+7
*
shader: Implement front face
ReinUsesLisp
2021-07-22
3
-0
/
+8
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
5
-8
/
+64
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
5
-56
/
+46
*
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
3
-3
/
+35
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
5
-9
/
+40
*
shader: Implement FragDepth
FernandoS27
2021-07-22
1
-0
/
+6
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
2
-0
/
+48
*
shader: Implement SHFL
ameerj
2021-07-22
5
-60
/
+151
*
shader: Fix F2I
FernandoS27
2021-07-22
2
-4
/
+19
*
shader: Implement NDC [-1, 1], attribute types and default varying initializa...
ReinUsesLisp
2021-07-22
5
-39
/
+112
*
shader: Implement VOTE
ameerj
2021-07-22
5
-1
/
+77
*
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-22
3
-18
/
+26
*
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-22
2
-0
/
+10
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-22
6
-144
/
+234
*
shader: Implement I2F
ReinUsesLisp
2021-07-22
4
-0
/
+67
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
6
-50
/
+172
*
shader: Implement DADD
ameerj
2021-07-22
1
-0
/
+2
*
shader: Implement FSET and FSETP
ameerj
2021-07-22
1
-2
/
+4
*
shader: Implement TEXS
ReinUsesLisp
2021-07-22
1
-1
/
+10
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
2
-15
/
+8
*
spirv: Add SignedZeroInfNanPreserve logic
ameerj
2021-07-22
1
-0
/
+6
[prev]
[next]