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Commit message (
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Author
Age
Files
Lines
*
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
6
-33
/
+42
*
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-22
2
-2
/
+11
*
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-22
2
-6
/
+6
*
shader_recompiler: GCC fixes
lat9nq
2021-07-22
1
-16
/
+16
*
emit_spirv: Jump to loop body with local variable
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
emit_spirv: Add missing block in case
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
2
-2
/
+7
*
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
5
-49
/
+74
*
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
2
-2
/
+4
*
shader: Fixup SPIR-V emit header namespaces
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
22
-572
/
+610
*
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
1
-0
/
+3
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
5
-0
/
+233
*
spirv: Be aware of NAN unaware drivers
ReinUsesLisp
2021-07-22
1
-18
/
+40
*
spirv: Add SSBO read fallbacks when no aliasing is available
ReinUsesLisp
2021-07-22
1
-37
/
+99
*
spirv: Add OpKill fallback to demote
ReinUsesLisp
2021-07-22
1
-2
/
+6
*
spirv: Do not enable ShaderLayer
ReinUsesLisp
2021-07-22
1
-3
/
+0
*
spirv: Enable DemoteToHelperInvocationEXT only when supported
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
spirv: Use OriginLowerLeft when requested
ReinUsesLisp
2021-07-22
1
-1
/
+5
*
spirv: Only add image operands mask when needed
ReinUsesLisp
2021-07-22
1
-5
/
+9
*
spirv: Workaround image unsigned offset bug
ReinUsesLisp
2021-07-22
2
-9
/
+26
*
spirv: Add int8 and int16 capabilities only when supported
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
spirv: Add integer clamping workarounds
ReinUsesLisp
2021-07-22
1
-4
/
+34
*
spirv: Implement int8 and int16 conversion fallbacks
ReinUsesLisp
2021-07-22
1
-19
/
+80
*
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
5
-56
/
+163
*
spirv: Desambiguate descriptor names
ReinUsesLisp
2021-07-22
1
-9
/
+37
*
shader: Implement VertexA stage
FernandoS27
2021-07-22
2
-0
/
+5
*
shader: Fix storage type when reading patches on tess control
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
3
-56
/
+92
*
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
2
-2
/
+0
*
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
5
-24
/
+109
*
spirv: Fix ViewportMask
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
12
-112
/
+101
*
shader: Address feedback
FernandoS27
2021-07-22
2
-5
/
+2
*
shader: Add coarse derivatives
FernandoS27
2021-07-22
2
-0
/
+12
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
3
-0
/
+15
*
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
2
-0
/
+8
*
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
2
-12
/
+7
*
spirv: Fix implicit lod type
ReinUsesLisp
2021-07-22
2
-1
/
+5
*
spirv: Use explicit lods outside of fragment shaders
ReinUsesLisp
2021-07-22
1
-5
/
+16
*
spirv: Use ConstOffset instead of Offset when possible
ReinUsesLisp
2021-07-22
3
-21
/
+67
*
shader: Implement BFE and BFI CC
ameerj
2021-07-22
1
-2
/
+1
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
4
-1
/
+10
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
5
-0
/
+12
*
spirv: Bitcast non-F32 output attributes to their type before store
ReinUsesLisp
2021-07-22
1
-13
/
+28
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
4
-0
/
+15
*
spirv: Bitcast non-F32 attributes to F32
ReinUsesLisp
2021-07-22
1
-7
/
+9
*
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
3
-0
/
+6
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
5
-55
/
+232
*
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
3
-22
/
+58
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