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spirv
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spirv_emit_context.cpp
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Commit message (
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Author
Files
Lines
2024-01-11
shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop
Liam
1
-0
/
+51
2023-12-26
shader_recompiler: use default value for clip distances array
Liam
1
-7
/
+13
2023-12-26
shader_recompiler: respect clip distance limits in indexed store
Liam
1
-18
/
+28
2023-12-21
spirv_emit_context: Fix BaseInstance for OGL spirv
Ameer J
1
-1
/
+1
2023-12-21
shader_recompiler: use float image operations on load/store when required
Liam
1
-9
/
+13
2023-12-18
shader_recompiler: use minimal clip distance array
Liam
1
-1
/
+2
2023-12-18
shader_recompiler: ignore clip distances beyond driver support level
Liam
1
-1
/
+1
2023-10-31
shader_recompiler: Align SSBO offsets in GlobalMemory functions
Ameer J
1
-1
/
+3
2023-09-22
emit_spirv: fix incorrect use of descriptor index in image atomics
Liam
1
-6
/
+1
2023-09-14
shader_recompiler: skip sampler for buffer textures (#11435)
liamwhite
1
-2
/
+1
2023-09-02
shader_recompiler: always declare image format for image buffers
Liam
1
-1
/
+6
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
1
-1
/
+1
2023-06-03
Implement scaled vertex buffer format emulation
Billy Laws
1
-21
/
+40
2023-04-30
Define SampleMask as an array
Kelebek1
1
-1
/
+2
2023-01-29
spirv: Fix TXQ with MSAA textures
ameerj
1
-0
/
+1
2023-01-23
spirv: fix multisampled image fetch
Liam
1
-2
/
+3
2023-01-05
Run clang-format
Billy Laws
1
-2
/
+3
2023-01-05
shader_recompiler: SPIRV: Only enable int64 feature when supported
Billy Laws
1
-1
/
+1
2023-01-05
Vulkan: Add a workaround for input_position on Adreno drivers
Billy Laws
1
-9
/
+33
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
1
-0
/
+3
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
1
-0
/
+10
2022-12-13
spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvoc...
Liam
1
-0
/
+2
2022-11-18
spirv_emit_context: add missing flat decoration
Liam
1
-0
/
+1
2022-11-17
shader: Implement miss attribute layer
FengChen
1
-0
/
+4
2022-11-07
video_core: Fix few issues in Tess stage
FengChen
1
-0
/
+4
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
1
-0
/
+31
2022-08-25
video_code: support rectangle texture
FengChen
1
-0
/
+1
2022-07-29
Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
Kelebek1
1
-2
/
+3
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-04-01
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
1
-10
/
+11
2022-03-22
Include <bit> header when std::count{r,l}_zero is used
Billy Laws
1
-0
/
+1
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
1
-1
/
+0
2022-03-17
Address review comments
Liam
1
-9
/
+2
2022-03-17
shader_recompiler: Use functions for indirect const buffer accesses
Liam
1
-0
/
+64
2022-01-17
shader_recompiler: fix potential OOB access
v1993
1
-3
/
+4
2021-12-18
Remove spirv handle legacy related code
vonchenplus
1
-143
/
+0
2021-12-05
shader_recompiler: Adjust emit_context includes
ameerj
1
-1
/
+1
2021-12-05
shader_recompiler: Rename backend emit_context files
ameerj
1
-0
/
+0
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
1
-29
/
+29
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
1
-13
/
+52
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
1
-0
/
+35
2021-11-04
Simply legacy attribute implement
Feng Chen
1
-53
/
+95
2021-10-31
Support gl_FogFragCoord attribute
vonchenplus
1
-44
/
+41
2021-10-26
Support gl_BackSecondaryColor attribute
vonchenplus
1
-0
/
+16
2021-10-26
Support gl_FrontSecondaryColor attribute
vonchenplus
1
-0
/
+16
2021-10-26
Support gl_BackColor attribute
vonchenplus
1
-0
/
+16
2021-09-08
Detail adjustment
Feng Chen
1
-13
/
+14
2021-09-08
Detail adjustment
Feng Chen
1
-20
/
+27
2021-09-07
Re-implement get unused location
Feng Chen
1
-30
/
+30
2021-09-07
Move attribute related definitions to spirv anonymous namespace
Feng Chen
1
-2
/
+4
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