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path: root/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp (follow)
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* Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUsGravatar Billy Laws2023-06-031-1/+16
| | | | This crashes their shader compiler for some reason.
* shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUsGravatar Billy Laws2023-01-051-30/+28
| | | | The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
* Vulkan: update initializationGravatar Liam2022-11-271-12/+23
| | | | Co-authored-by: bylaws <bylaws@users.noreply.github.com>
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-1/+0
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* emit_spirv: Reduce emit_spirv.h include overheadGravatar ameerj2021-12-051-0/+1
| | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
* emit_spirv_warp: Fix shuffle ops for 64-thread warp sizesGravatar ameerj2021-08-311-1/+29
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* emit_spirv_warp: Fix ballot related ops for 64-thread warp sizesGravatar ameerj2021-08-311-10/+11
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* Move SPIR-V emission functions to their own headerGravatar ReinUsesLisp2021-07-221-0/+1
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* spirv: Replace Constant/ConstantComposite with Const helperGravatar ameerj2021-07-221-3/+3
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* shader: Add coarse derivativesGravatar FernandoS272021-07-221-0/+8
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* shader: Implement fine derivates constant propagationGravatar FernandoS272021-07-221-0/+8
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* shader: Move LaneId to the warp emission file and fix AMDGravatar ReinUsesLisp2021-07-221-0/+8
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* shader: Address feedback + clang formatGravatar lat9nq2021-07-221-1/+0
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-1/+1
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-221-9/+37
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* shader: Implement FSWZADDGravatar ameerj2021-07-221-0/+16
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* shader: Implement SHFLGravatar ameerj2021-07-221-0/+135