| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | shader_recompiler: Reduce unused includes | 2022-03-20 | 1 | -1/+0 | |
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| * | emit_spirv: Reduce emit_spirv.h include overhead | 2021-12-05 | 1 | -0/+1 | |
| | | | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | ||||
| * | shader: Add integer division opcodes | 2021-11-16 | 1 | -0/+8 | |
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| * | shader: Remove IAbs64 | 2021-07-22 | 1 | -4/+0 | |
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| * | Move SPIR-V emission functions to their own header | 2021-07-22 | 1 | -0/+1 | |
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| * | spirv: Add integer clamping workarounds | 2021-07-22 | 1 | -4/+34 | |
| | | | | | Workaround more bugs on Nvidia's OpenGL SPIR-V compiler. | ||||
| * | shader: Add NVN storage buffer fallbacks | 2021-07-22 | 1 | -4/+4 | |
| | | | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | ||||
| * | spirv: Replace Constant/ConstantComposite with Const helper | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Implement LOP CC | 2021-07-22 | 1 | -6/+15 | |
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| * | shader: Implement I2I CC | 2021-07-22 | 1 | -18/+38 | |
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| * | shader: Implement I2I SAT | 2021-07-22 | 1 | -0/+8 | |
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| * | shader: Implement I2F | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Implement R2P | 2021-07-22 | 1 | -2/+7 | |
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| * | shader: Implement SHF | 2021-07-22 | 1 | -6/+14 | |
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| * | shader: Implement LEA | 2021-07-22 | 1 | -0/+8 | |
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| * | shader: Implement FLO | 2021-07-22 | 1 | -2/+10 | |
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| * | shader: Implement IMNMX | 2021-07-22 | 1 | -0/+16 | |
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| * | shader: Implement POPC | 2021-07-22 | 1 | -0/+8 | |
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| * | shader: Implement SHR | 2021-07-22 | 1 | -4/+8 | |
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| * | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | 2021-07-22 | 1 | -4/+4 | |
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| * | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | 2021-07-22 | 1 | -4/+4 | |
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| * | shader: Rename, implement FADD.SAT and P2R (imm) | 2021-07-22 | 1 | -23/+52 | |
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| * | spirv: Add lower fp16 to fp32 pass | 2021-07-22 | 1 | -16/+0 | |
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| * | shader: Primitive Vulkan integration | 2021-07-22 | 1 | -30/+30 | |
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| * | spirv: Initial bindings support | 2021-07-22 | 1 | -8/+8 | |
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| * | shader: Support SSA loops on IR | 2021-07-22 | 1 | -4/+4 | |
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| * | spirv: Initial SPIR-V support | 2021-07-22 | 1 | -0/+132 | |