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path: root/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp (follow)
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-1/+0
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* emit_spirv: Reduce emit_spirv.h include overheadGravatar ameerj2021-12-051-0/+1
| | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
* shader: Add integer division opcodesGravatar ReinUsesLisp2021-11-161-0/+8
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* shader: Remove IAbs64Gravatar ReinUsesLisp2021-07-221-4/+0
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* Move SPIR-V emission functions to their own headerGravatar ReinUsesLisp2021-07-221-0/+1
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* spirv: Add integer clamping workaroundsGravatar ReinUsesLisp2021-07-221-4/+34
| | | | Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
* shader: Add NVN storage buffer fallbacksGravatar ReinUsesLisp2021-07-221-4/+4
| | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
* spirv: Replace Constant/ConstantComposite with Const helperGravatar ameerj2021-07-221-1/+1
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* shader: Implement LOP CCGravatar ReinUsesLisp2021-07-221-6/+15
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* shader: Implement I2I CCGravatar ameerj2021-07-221-18/+38
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* shader: Implement I2I SATGravatar ameerj2021-07-221-0/+8
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* shader: Implement I2FGravatar ReinUsesLisp2021-07-221-0/+4
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* shader: Implement R2PGravatar ameerj2021-07-221-2/+7
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* shader: Implement SHFGravatar ameerj2021-07-221-6/+14
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* shader: Implement LEAGravatar ameerj2021-07-221-0/+8
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* shader: Implement FLOGravatar ameerj2021-07-221-2/+10
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* shader: Implement IMNMXGravatar ameerj2021-07-221-0/+16
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* shader: Implement POPCGravatar ameerj2021-07-221-0/+8
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* shader: Implement SHRGravatar ameerj2021-07-221-4/+8
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* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCGravatar ReinUsesLisp2021-07-221-4/+4
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* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsGravatar ReinUsesLisp2021-07-221-4/+4
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* shader: Rename, implement FADD.SAT and P2R (imm)Gravatar ReinUsesLisp2021-07-221-23/+52
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* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-16/+0
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* shader: Primitive Vulkan integrationGravatar ReinUsesLisp2021-07-221-30/+30
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* spirv: Initial bindings supportGravatar ReinUsesLisp2021-07-221-8/+8
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* shader: Support SSA loops on IRGravatar ReinUsesLisp2021-07-221-4/+4
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* spirv: Initial SPIR-V supportGravatar ReinUsesLisp2021-07-221-0/+132