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path: root/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp (follow)
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* video_core: Enable support_descriptor_aliasing on Turnip, disable storage ↵Gravatar bunnei2023-06-031-0/+10
| | | | atomic otherwise.
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* Include <bit> header when std::count{r,l}_zero is usedGravatar Billy Laws2022-03-221-0/+2
| | | | Needed for compilation with older libc++ releases
* shaders: Add U64->U32x2 Atomic fallback functionsGravatar ameerj2022-01-291-1/+118
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* spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomicsGravatar ameerj2022-01-281-2/+2
| | | | | | Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used. Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
* emit_spirv: Reduce emit_spirv.h include overheadGravatar ameerj2021-12-051-0/+1
| | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
* shader: Add loggingGravatar ReinUsesLisp2021-07-221-3/+3
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* Move SPIR-V emission functions to their own headerGravatar ReinUsesLisp2021-07-221-0/+1
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* spirv: Replace Constant/ConstantComposite with Const helperGravatar ameerj2021-07-221-8/+8
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* spirv: Fix non-atomic 64-bit storeGravatar ameerj2021-07-221-1/+1
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* spirv: Rework storage buffers and shader memoryGravatar ReinUsesLisp2021-07-221-207/+126
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* shader: Implement ATOM/S and REDGravatar ameerj2021-07-221-0/+528