| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | shader_recompiler: throw on missing geometry streams in geometry shaders | 2024-02-19 | 1 | -1/+3 | |
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| * | renderer_vulkan: ignore viewport stores on non-supporting drivers | 2023-11-19 | 1 | -1/+1 | |
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| * | Remove memory allocations in some hot paths | 2023-06-22 | 1 | -1/+1 | |
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| * | Vulkan: update initialization | 2022-11-27 | 1 | -6/+7 | |
| | | | | | Co-authored-by: bylaws <bylaws@users.noreply.github.com> | ||||
| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | emit_spirv: Add Xfb execution mode when transform feedback is used | 2022-01-28 | 1 | -3/+9 | |
| | | | | | Fixes Transform Feedback on Vulkan AMD drivers. | ||||
| * | Empty spaces | 2021-12-28 | 1 | -1/+1 | |
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| * | Changes to avoid warnings in SSE4.2 optimized SPIR-V | 2021-12-28 | 1 | -0/+9 | |
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| * | emit_spirv: Reduce emit_spirv.h include overhead | 2021-12-05 | 1 | -0/+1 | |
| | | | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | ||||
| * | emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia | 2021-07-22 | 1 | -5/+8 | |
| | | | | | Fix regression on Fire Emblem: Three Houses when using native fp16. | ||||
| * | shader: Rework varyings and implement passthrough geometry shaders | 2021-07-22 | 1 | -5/+14 | |
| | | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
| * | shader: Move loop safety tests to code emission | 2021-07-22 | 1 | -1/+18 | |
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| * | spirv: Reduce log severity of mismatching denorm rules | 2021-07-22 | 1 | -2/+2 | |
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| * | shader: Add logging | 2021-07-22 | 1 | -4/+4 | |
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| * | shader: Split profile and runtime information in separate structs | 2021-07-22 | 1 | -9/+11 | |
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| * | shader: Read branch conditions from an instruction | 2021-07-22 | 1 | -1/+9 | |
| | | | | | Fixes the identity removal pass. | ||||
| * | shader_recompiler: GCC fixes | 2021-07-22 | 1 | -16/+16 | |
| | | | | | | Fixes members of unnamed union not being accessible, and one function without a declaration. | ||||
| * | emit_spirv: Jump to loop body with local variable | 2021-07-22 | 1 | -1/+1 | |
| | | | | | Silence unused variable warning | ||||
| * | emit_spirv: Add missing block in case | 2021-07-22 | 1 | -1/+2 | |
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| * | glasm: Initial implementation of phi nodes on GLASM | 2021-07-22 | 1 | -1/+5 | |
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| * | glasm: Rework control flow introducing a syntax list | 2021-07-22 | 1 | -6/+65 | |
| | | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
| * | glasm: Implement shuffle and vote instructions on GLASM | 2021-07-22 | 1 | -1/+3 | |
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| * | Move SPIR-V emission functions to their own header | 2021-07-22 | 1 | -0/+1 | |
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| * | shader: Implement Int32 SUATOM/SURED | 2021-07-22 | 1 | -0/+3 | |
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| * | spirv: Do not enable ShaderLayer | 2021-07-22 | 1 | -3/+0 | |
| | | | | | This is enabled by an extension instead of the capability. | ||||
| * | spirv: Enable DemoteToHelperInvocationEXT only when supported | 2021-07-22 | 1 | -1/+1 | |
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| * | spirv: Use OriginLowerLeft when requested | 2021-07-22 | 1 | -1/+5 | |
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| * | spirv: Support OpenGL uniform buffers and change bindings | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Move microinstruction header to the value header | 2021-07-22 | 1 | -1/+0 | |
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| * | shader: Address feedback | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Implement fine derivates constant propagation | 2021-07-22 | 1 | -0/+3 | |
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| * | shader: Implement PIXLD.MY_INDEX | 2021-07-22 | 1 | -0/+3 | |
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| * | spirv: Implement ViewportMask with NV_viewport_array2 | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Implement tessellation shaders, polygon mode and invocation id | 2021-07-22 | 1 | -0/+39 | |
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| * | spirv: Implement Layer stores | 2021-07-22 | 1 | -6/+10 | |
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| * | shader: Implement transform feedbacks and define file format | 2021-07-22 | 1 | -0/+3 | |
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| * | shader: Implement early Z tests | 2021-07-22 | 1 | -0/+3 | |
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| * | spirv: Rework storage buffers and shader memory | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Implement geometry shaders | 2021-07-22 | 1 | -0/+38 | |
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| * | spirv: Define StorageImageWriteWithoutFormat capability when used | 2021-07-22 | 1 | -0/+3 | |
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| * | shader: Implement ATOM/S and RED | 2021-07-22 | 1 | -0/+3 | |
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| * | spirv: Move phi node patching to a separate function | 2021-07-22 | 1 | -13/+16 | |
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| * | spirv: Guard against typeless image reads on unsupported devices | 2021-07-22 | 1 | -1/+3 | |
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| * | spirv: Fix forward declarations on phi nodes | 2021-07-22 | 1 | -47/+25 | |
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| * | shader: Implement SULD and SUST | 2021-07-22 | 1 | -0/+1 | |
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| * | shader_recompiler,video_core: Cleanup some GCC and Clang errors | 2021-07-22 | 1 | -8/+11 | |
| | | | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
| * | shader: Implement texture buffers | 2021-07-22 | 1 | -0/+1 | |
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| * | shader: Address Feedback | 2021-07-22 | 1 | -3/+1 | |
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| * | shader: Implement ViewportIndex | 2021-07-22 | 1 | -0/+10 | |
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| * | shader: Fix branches to visited virtual blocks | 2021-07-22 | 1 | -0/+2 | |
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