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* shader: Add IsTextureScaled opcodeGravatar ReinUsesLisp2021-11-162-0/+10
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* shader: Add integer division opcodesGravatar ReinUsesLisp2021-11-162-0/+10
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* shader: Add resolution down factor opcodeGravatar ReinUsesLisp2021-11-162-0/+6
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* ShaderCache: Fix Phi Nodes Type on OGL.Gravatar Fernando Sahmkow2021-11-011-2/+2
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* style: Remove extra space preceding the :: operatorGravatar Morph2021-09-291-2/+2
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* emit_glsl_warp: Fix shuffle ops for 64-thread warp sizesGravatar ameerj2021-08-311-24/+36
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* emit_glsl_warp: Fix ballot related ops for 64-thread warp sizesGravatar ameerj2021-08-311-24/+38
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* glsl: Simplify FCMP emissionGravatar ameerj2021-07-221-6/+4
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* glsl: Update TessellationControl gl_inGravatar ameerj2021-07-221-0/+28
| | | | Adheres to GL_ARB_separate_shader_objects requirements
* shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp2021-07-221-2/+7
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* glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZEGravatar ameerj2021-07-221-2/+9
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* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-221-1/+1
| | | | | | | | | | Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
* shader: Ignore global memory ops on devices lacking int64 supportGravatar ameerj2021-07-222-9/+31
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* shader: GCC fmt 8.0.0 fixesGravatar lat9nq2021-07-223-6/+6
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* shader: Fix disabled and unwritten attributes and varyingsGravatar ReinUsesLisp2021-07-221-2/+6
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* glsl: Fix shared and local memory declarationsGravatar ameerj2021-07-221-3/+3
| | | | account for the fact that program.*memory_size is in units of bytes.
* opengl: Implement LOP.CCGravatar ameerj2021-07-221-3/+11
| | | | Used by MH:Rise
* glsl: Declare local memory in mainGravatar ameerj2021-07-221-3/+3
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* glsl: Add passthrough geometry shader supportGravatar ameerj2021-07-223-7/+27
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* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-224-34/+32
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* glsl: Better IAdd Overflow CC fixGravatar ameerj2021-07-222-11/+13
| | | | This ensures the original operand values are not overwritten when being used in the overflow detection.
* shader: Remove IAbs64Gravatar ReinUsesLisp2021-07-222-5/+0
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* glsl: Fix IADD CCGravatar ameerj2021-07-222-5/+7
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* shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-224-11/+12
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* glsl: Remove frag color initializationGravatar ameerj2021-07-221-9/+0
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* emit_glsl_special: Skip initialization of frag_color0Gravatar ameerj2021-07-221-1/+1
| | | | Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
* glsl: Add missing ; in EmitSetSampleMaskGravatar Morph2021-07-221-1/+1
| | | | Fixes shader compilation in Okami HD
* glsl: Fix output varying initialization when transform feedback is usedGravatar ameerj2021-07-221-3/+37
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* glsl: Fix cbuf component indexing bug falbackGravatar ameerj2021-07-221-7/+6
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* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-224-29/+22
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* glsl: Only declare fragment outputs on fragment shadersGravatar ReinUsesLisp2021-07-221-4/+6
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* shader: Split profile and runtime info headersGravatar ReinUsesLisp2021-07-223-3/+2
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* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorGravatar ameerj2021-07-222-1/+10
| | | | Fixes Ori and the blind forest title screen
* glsl: Address rest of feedbackGravatar ameerj2021-07-224-19/+51
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* glsl: Move gl_Position/generic attribute initialization to EmitProlgueGravatar ameerj2021-07-222-14/+12
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* glsl: Conditionally use fine/coarse derivatives based on device supportGravatar ameerj2021-07-222-4/+27
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* glsl: Cleanup/Address feedbackGravatar ameerj2021-07-228-28/+20
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* glsl: Add Shader_GLSL loggingGravatar ameerj2021-07-223-28/+32
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* glsl: Add LoopSafety instructionsGravatar ameerj2021-07-222-0/+10
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* glsl: Conditionally add EXT_texture_shadow_lodGravatar ameerj2021-07-221-3/+5
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* glsl: Add stubs for sparse queries and variable aoffi when not supportedGravatar ameerj2021-07-223-13/+37
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* glsl: Implement legacy varyingsGravatar ameerj2021-07-224-7/+71
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* glsl: Minor cleanupGravatar ameerj2021-07-222-19/+15
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* glsl: Fix Cbuf getters for F32 typeGravatar ameerj2021-07-221-12/+15
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* glsl: Add immediate index oob checking for Cbuf gettersGravatar ameerj2021-07-221-0/+16
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* glsl: Refactor GetCbuf functions to reduce code duplicationGravatar ameerj2021-07-221-104/+66
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* glsl: Address more feedback. Implement indexed texture readsGravatar ameerj2021-07-225-111/+109
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* glsl: Remove Signed Integer variablesGravatar ameerj2021-07-228-43/+13
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* glsl: Address Rodrigo's feedbackGravatar ameerj2021-07-2213-75/+87
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* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]Gravatar ameerj2021-07-2211-314/+251
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