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path: root/src/shader_recompiler/backend/glsl (follow)
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* glsl: Add missing ; in EmitSetSampleMaskGravatar Morph2021-07-221-1/+1
* glsl: Fix output varying initialization when transform feedback is usedGravatar ameerj2021-07-221-3/+37
* glsl: Fix cbuf component indexing bug falbackGravatar ameerj2021-07-221-7/+6
* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-224-29/+22
* glsl: Only declare fragment outputs on fragment shadersGravatar ReinUsesLisp2021-07-221-4/+6
* shader: Split profile and runtime info headersGravatar ReinUsesLisp2021-07-223-3/+2
* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorGravatar ameerj2021-07-222-1/+10
* glsl: Address rest of feedbackGravatar ameerj2021-07-224-19/+51
* glsl: Move gl_Position/generic attribute initialization to EmitProlgueGravatar ameerj2021-07-222-14/+12
* glsl: Conditionally use fine/coarse derivatives based on device supportGravatar ameerj2021-07-222-4/+27
* glsl: Cleanup/Address feedbackGravatar ameerj2021-07-228-28/+20
* glsl: Add Shader_GLSL loggingGravatar ameerj2021-07-223-28/+32
* glsl: Add LoopSafety instructionsGravatar ameerj2021-07-222-0/+10
* glsl: Conditionally add EXT_texture_shadow_lodGravatar ameerj2021-07-221-3/+5
* glsl: Add stubs for sparse queries and variable aoffi when not supportedGravatar ameerj2021-07-223-13/+37
* glsl: Implement legacy varyingsGravatar ameerj2021-07-224-7/+71
* glsl: Minor cleanupGravatar ameerj2021-07-222-19/+15
* glsl: Fix Cbuf getters for F32 typeGravatar ameerj2021-07-221-12/+15
* glsl: Add immediate index oob checking for Cbuf gettersGravatar ameerj2021-07-221-0/+16
* glsl: Refactor GetCbuf functions to reduce code duplicationGravatar ameerj2021-07-221-104/+66
* glsl: Address more feedback. Implement indexed texture readsGravatar ameerj2021-07-225-111/+109
* glsl: Remove Signed Integer variablesGravatar ameerj2021-07-228-43/+13
* glsl: Address Rodrigo's feedbackGravatar ameerj2021-07-2213-75/+87
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]Gravatar ameerj2021-07-2211-314/+251
* glsl: Implement SampleId and SetSampleMaskGravatar ameerj2021-07-223-30/+35
* glsl: Add gl_PerVertex in for GSGravatar ameerj2021-07-221-1/+2
* glsl: Use existing tracking for enabling EXT_shader_image_load_formattedGravatar ameerj2021-07-221-15/+1
* glsl: Enable early fragment testsGravatar ameerj2021-07-222-4/+7
* glsl: Implement more attribute getters and settersGravatar ameerj2021-07-222-12/+60
* glsl: Implement fswzaddGravatar ameerj2021-07-223-5/+43
* glsl: Implement indexed attribute loadsGravatar ameerj2021-07-225-29/+64
* glsl: Conditionally add GL_ARB_sparse_texture2Gravatar ameerj2021-07-221-2/+3
* glsl: Conditionally use GL_EXT_shader_image_load_formattedGravatar ameerj2021-07-221-2/+18
* glsl: Remove output generic indexing for geometry stageGravatar ameerj2021-07-221-5/+3
* glsl: Allow dynamic tracking of variable allocationGravatar ameerj2021-07-223-21/+35
* glsl: Implement barriersGravatar ameerj2021-07-223-13/+21
* glsl: Implement image atomics and set layerGravatar ameerj2021-07-224-152/+202
* glsl: Fix image gather logicGravatar ameerj2021-07-221-0/+4
* glsl: Add cbuf access workaround for devices with component indexing bugGravatar ameerj2021-07-221-51/+110
* glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedGravatar ameerj2021-07-222-8/+40
* emit_glsl_image: Use immediate offsets when possibleGravatar ameerj2021-07-221-12/+33
* glsl: Fix <32-bit SSBO writesGravatar ameerj2021-07-224-50/+43
* glsl: Cleanup and address feedbackGravatar ameerj2021-07-2210-86/+69
* glsl: Refactor Global memory functionsGravatar ameerj2021-07-222-71/+73
* glsl: Increase NUM_VARS that can be allocatedGravatar ameerj2021-07-221-1/+1
* glsl: Implement Load/WriteGlobalGravatar ameerj2021-07-229-98/+185
* glsl: Implement ImagesGravatar ameerj2021-07-222-9/+74
* glsl: skip gl_ViewportIndex write if device does not support itGravatar ameerj2021-07-223-8/+16
* glsl: Implement transform feedbackGravatar ameerj2021-07-223-13/+63
* glsl: Yet another gl_ViewportIndex fix attemptGravatar ameerj2021-07-221-3/+19