| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2024-01-15 | Fix more typos | 1 | -2/+2 | ||
| 2023-12-20 | emit_glsl_image: Use inlined texelFetch offsets | 2 | -7/+7 | ||
| 2023-11-26 | GLSL: Prefer known used cbuf sizes | 1 | -1/+4 | ||
| 2023-11-18 | shader_recompiler: Fix spelling of "derivate" (#12067) | 1 | -3/+3 | ||
| 2023-10-31 | shader_recompiler: Align SSBO offsets in GlobalMemory functions | 1 | -1/+4 | ||
| 2023-10-22 | emit_glsl_warp: Fix shfl_in_bounds conditional | 2 | -4/+9 | ||
| 2023-09-01 | shader_recompiler: fix emulation of 3D textureGrad | 1 | -1/+1 | ||
| 2023-08-18 | Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation | 1 | -1/+7 | ||
| 2023-06-22 | Remove memory allocations in some hot paths | 1 | -1/+1 | ||
| 2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | 1 | -0/+29 | ||
| On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||||
| 2023-03-12 | general: fix spelling mistakes | 2 | -41/+41 | ||
| 2023-02-14 | remove static from pointer sized or smaller types for aesthetics, change ↵ | 1 | -1/+1 | ||
| constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com> | |||||
| 2023-02-14 | add static lifetime to constexpr values to force compile time evaluation ↵ | 1 | -1/+1 | ||
| where possible Signed-off-by: arades79 <scravers@protonmail.com> | |||||
| 2023-02-08 | glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask | 1 | -6/+0 | ||
| These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth | |||||
| 2023-01-29 | emit_glsl_image: Implement TXQ with MSAA textures | 1 | -9/+23 | ||
| Also fixes for texture buffers, which do not have mips eithers. | |||||
| 2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | 2 | -11/+11 | ||
| 2023-01-28 | emit_glsl_image: Fix ImageFetch for MSAA textures | 1 | -6/+11 | ||
| 2023-01-27 | glsl: Add MS sampler types | 1 | -22/+27 | ||
| 2023-01-25 | shader_recompiler: Remove S32 IR type | 2 | -5/+0 | ||
| The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||||
| 2023-01-04 | Video_core: Address feedback | 1 | -0/+6 | ||
| 2023-01-01 | MacroHLE: Add OpenGL Support | 2 | -1/+13 | ||
| 2022-11-17 | shader: Implement miss attribute layer | 1 | -0/+3 | ||
| 2022-11-07 | video_core: Fix few issues in Tess stage | 2 | -0/+13 | ||
| 2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | 2 | -0/+5 | ||
| 2022-10-22 | CMakeLists: Disable C4100 and C4324 | 1 | -4/+0 | ||
| Disabling C4100 is similar to -Wno-unused-parameter | |||||
| 2022-09-23 | chore: fix some typos | 1 | -1/+1 | ||
| Fix some typos reported by Lintian | |||||
| 2022-09-20 | video_core: Generate mipmap texture by drawing | 3 | -0/+8 | ||
| 2022-08-25 | video_code: support rectangle texture | 2 | -0/+2 | ||
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | 25 | -75/+50 | ||
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
| 2022-04-01 | shader_compiler: support const buffer indirect addressing in GLSL | 3 | -8/+37 | ||
| 2022-03-20 | shader_recompiler: Reduce unused includes | 7 | -13/+0 | ||
| 2022-01-29 | emit_glsl_atomic: Implement 32x2 fallback atomic ops | 1 | -9/+55 | ||
| 2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | 2 | -0/+127 | ||
| 2022-01-17 | shader_recompiler: fix potential OOB access | 1 | -3/+4 | ||
| Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it. | |||||
| 2022-01-04 | glsl: Remove unreachable return | 1 | -1/+0 | ||
| 2021-12-29 | glsl: Add boolean reference workaround | 2 | -2/+6 | ||
| 2021-12-29 | glsl_context_get_set: Add alternative cbuf type for broken drivers | 2 | -17/+25 | ||
| some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed. | |||||
| 2021-12-29 | emit_glsl_integer: Use negation work around | 1 | -2/+2 | ||
| 2021-12-29 | shader: Add integer attribute get optimization pass | 2 | -0/+18 | ||
| Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | |||||
| 2021-12-24 | emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers | 1 | -2/+2 | ||
| 2021-12-18 | Remove glsl handle legacy related code | 3 | -103/+1 | ||
| 2021-12-05 | shader_recompiler: Adjust emit_context includes | 20 | -20/+20 | ||
| 2021-12-05 | shader_recompiler: Rename backend emit_context files | 2 | -0/+0 | ||
| 2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | 2 | -1/+9 | ||
| Thanks for everything! | |||||
| 2021-11-16 | glsl/glasm: Pass and use scaling parameters in shaders | 3 | -4/+4 | ||
| 2021-11-16 | gl_graphics_pipeline: Add downscale factor to shader uniforms | 2 | -2/+4 | ||
| 2021-11-16 | shader: Add IsTextureScaled opcode | 2 | -0/+10 | ||
| 2021-11-16 | shader: Add integer division opcodes | 2 | -0/+10 | ||
| 2021-11-16 | shader: Add resolution down factor opcode | 2 | -0/+6 | ||
| 2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | 1 | -2/+2 | ||