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path: root/src/shader_recompiler/backend/glsl/reg_alloc.cpp (follow)
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* glsl: Implement TXQ and other misc changesGravatar ameerj2021-07-221-3/+8
* shader_recompiler: GCC fixesGravatar lat9nq2021-07-221-1/+0
* glsl: WIP var forward declarationGravatar ameerj2021-07-221-1/+3
* glsl: Fix non-immediate buffer accessGravatar ameerj2021-07-221-0/+4
* glsl: textures wipGravatar ameerj2021-07-221-45/+27
* glsl: Implement some attribute getters and settersGravatar ameerj2021-07-221-0/+6
* glsl: Update phi node managementGravatar ameerj2021-07-221-1/+2
* glsl: F16x2 storage atomicsGravatar ameerj2021-07-221-0/+2
* glsl: implement phi nodesGravatar ameerj2021-07-221-0/+17
* glsl: Wip storage atomic opsGravatar ameerj2021-07-221-0/+6
* glsl: Implement FCMPGravatar ameerj2021-07-221-0/+12
* glsl: Add a more robust fp formatterGravatar ameerj2021-07-221-4/+10
* glsl: FP function fixesGravatar ameerj2021-07-221-1/+1
* glsl: More FP instructions/fixesGravatar ameerj2021-07-221-3/+3
* glsl: Add many FP32/64 instructionsGravatar ameerj2021-07-221-0/+4
* glsl: Implement a few Integer instructionsGravatar ameerj2021-07-221-4/+15
* glsl: INeg and IAdd negate testsGravatar ameerj2021-07-221-2/+1
* glsl: Reusable typed variables. IADD32Gravatar ameerj2021-07-221-18/+34
* glsl: Fix "reg" allocingGravatar ameerj2021-07-221-7/+30
* glsl: Initial backendGravatar ameerj2021-07-221-0/+96