| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix more typos | 2024-01-15 | 1 | -2/+2 | |
| | | |||||
| * | Merge pull request #12196 from ameerj/glsl-cbuf-sizes | 2023-12-03 | 1 | -1/+4 | |
| |\ | | | | | GLSL: Use known cbuf sizes when possible | ||||
| | * | GLSL: Prefer known used cbuf sizes | 2023-11-26 | 1 | -1/+4 | |
| | | | |||||
| * | | shader_recompiler: Align SSBO offsets in GlobalMemory functions | 2023-10-31 | 1 | -1/+4 | |
| |/ | |||||
| * | Remove memory allocations in some hot paths | 2023-06-22 | 1 | -1/+1 | |
| | | |||||
| * | glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask | 2023-02-08 | 1 | -6/+0 | |
| | | | | | These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth | ||||
| * | glsl: Add MS sampler types | 2023-01-27 | 1 | -22/+27 | |
| | | |||||
| * | video_core: Generate mipmap texture by drawing | 2022-09-20 | 1 | -0/+3 | |
| | | |||||
| * | video_code: support rectangle texture | 2022-08-25 | 1 | -0/+1 | |
| | | |||||
| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | shader_compiler: support const buffer indirect addressing in GLSL | 2022-04-01 | 1 | -0/+19 | |
| | | |||||
| * | shader_recompiler: fix potential OOB access | 2022-01-17 | 1 | -3/+4 | |
| | | | | | Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it. | ||||
| * | glsl_context_get_set: Add alternative cbuf type for broken drivers | 2021-12-29 | 1 | -3/+4 | |
| | | | | | some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed. | ||||
| * | Remove glsl handle legacy related code | 2021-12-18 | 1 | -38/+0 | |
| | | |||||
| * | shader_recompiler: Adjust emit_context includes | 2021-12-05 | 1 | -1/+1 | |
| | | |||||
| * | shader_recompiler: Rename backend emit_context files | 2021-12-05 | 1 | -0/+718 | |