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path: root/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp (follow)
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-2/+0
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* emit_glsl_integer: Use negation work aroundGravatar ameerj2021-12-291-2/+2
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* shader_recompiler: Adjust emit_context includesGravatar ameerj2021-12-051-1/+1
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* shader: Add integer division opcodesGravatar ReinUsesLisp2021-11-161-0/+8
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* opengl: Implement LOP.CCGravatar ameerj2021-07-221-3/+11
| | | | Used by MH:Rise
* glsl: Better IAdd Overflow CC fixGravatar ameerj2021-07-221-10/+12
| | | | This ensures the original operand values are not overwritten when being used in the overflow detection.
* shader: Remove IAbs64Gravatar ReinUsesLisp2021-07-221-4/+0
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* glsl: Fix IADD CCGravatar ameerj2021-07-221-4/+6
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* glsl: Cleanup/Address feedbackGravatar ameerj2021-07-221-0/+1
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* glsl: Remove Signed Integer variablesGravatar ameerj2021-07-221-1/+1
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* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]Gravatar ameerj2021-07-221-4/+2
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* glsl: Rework variable allocator to allow for variable reuseGravatar ameerj2021-07-221-5/+5
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* glsl: minor cleanupGravatar ameerj2021-07-221-9/+10
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* shader_recompiler: GCC fixesGravatar lat9nq2021-07-221-0/+1
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* glsl: Better Storage access and wip warpsGravatar ameerj2021-07-221-2/+2
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* glsl: Fix integer conversions, implement clamp CCGravatar ameerj2021-07-221-6/+15
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* glsl: Implement IADD CCGravatar ameerj2021-07-221-2/+15
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* glsl: WIP var forward declarationGravatar ameerj2021-07-221-4/+4
| | | | to fix Loop control flow.
* glsl: Fix bindings, add some CC opsGravatar ameerj2021-07-221-2/+27
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* glsl: remove unused headersGravatar ameerj2021-07-221-2/+0
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* glsl: Add a more robust fp formatterGravatar ameerj2021-07-221-2/+2
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* glsl: Implement more Integer opsGravatar ameerj2021-07-221-109/+65
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* glsl: Implement BF*Gravatar ameerj2021-07-221-5/+5
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* glsl: Implement a few Integer instructionsGravatar ameerj2021-07-221-26/+25
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* glsl: Use std::string_view for Emit function args.Gravatar ameerj2021-07-221-51/+63
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* glsl: Pass IR::Inst& to Emit functionsGravatar ameerj2021-07-221-44/+44
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* glsl: INeg and IAdd negate testsGravatar ameerj2021-07-221-57/+68
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* glsl: Reusable typed variables. IADD32Gravatar ameerj2021-07-221-0/+221
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* glsl: Initial backendGravatar ameerj2021-07-221-0/+0