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path: root/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp (follow)
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* glsl: Rework variable allocator to allow for variable reuseGravatar ameerj2021-07-221-5/+5
* glsl: minor cleanupGravatar ameerj2021-07-221-9/+10
* shader_recompiler: GCC fixesGravatar lat9nq2021-07-221-0/+1
* glsl: Better Storage access and wip warpsGravatar ameerj2021-07-221-2/+2
* glsl: Fix integer conversions, implement clamp CCGravatar ameerj2021-07-221-6/+15
* glsl: Implement IADD CCGravatar ameerj2021-07-221-2/+15
* glsl: WIP var forward declarationGravatar ameerj2021-07-221-4/+4
* glsl: Fix bindings, add some CC opsGravatar ameerj2021-07-221-2/+27
* glsl: remove unused headersGravatar ameerj2021-07-221-2/+0
* glsl: Add a more robust fp formatterGravatar ameerj2021-07-221-2/+2
* glsl: Implement more Integer opsGravatar ameerj2021-07-221-109/+65
* glsl: Implement BF*Gravatar ameerj2021-07-221-5/+5
* glsl: Implement a few Integer instructionsGravatar ameerj2021-07-221-26/+25
* glsl: Use std::string_view for Emit function args.Gravatar ameerj2021-07-221-51/+63
* glsl: Pass IR::Inst& to Emit functionsGravatar ameerj2021-07-221-44/+44
* glsl: INeg and IAdd negate testsGravatar ameerj2021-07-221-57/+68
* glsl: Reusable typed variables. IADD32Gravatar ameerj2021-07-221-0/+221
* glsl: Initial backendGravatar ameerj2021-07-221-0/+0