| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | emit_glsl_image: Use inlined texelFetch offsets | 2023-12-20 | 1 | -6/+6 | |
| | | |||||
| * | shader_recompiler: Fix spelling of "derivate" (#12067) | 2023-11-18 | 1 | -3/+3 | |
| | | |||||
| * | shader_recompiler: fix emulation of 3D textureGrad | 2023-09-01 | 1 | -1/+1 | |
| | | |||||
| * | Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation | 2023-08-18 | 1 | -1/+7 | |
| | | |||||
| * | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | 2023-04-08 | 1 | -0/+29 | |
| | | | | | | | | On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | ||||
| * | emit_glsl_image: Implement TXQ with MSAA textures | 2023-01-29 | 1 | -9/+23 | |
| | | | | | Also fixes for texture buffers, which do not have mips eithers. | ||||
| * | Merge pull request #9694 from ameerj/txq-mips | 2023-01-29 | 1 | -10/+10 | |
| |\ | | | | | shader_recompiler: TXQ: Skip QueryLevels when possible | ||||
| | * | shader_recompiler: TXQ: Skip QueryLevels when possible | 2023-01-28 | 1 | -10/+10 | |
| | | | |||||
| * | | emit_glsl_image: Fix ImageFetch for MSAA textures | 2023-01-28 | 1 | -6/+11 | |
| |/ | |||||
| * | video_code: support rectangle texture | 2022-08-25 | 1 | -0/+1 | |
| | | |||||
| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | shader_recompiler: Adjust emit_context includes | 2021-12-05 | 1 | -1/+1 | |
| | | |||||
| * | shader: Properly scale image reads and add GL SPIR-V support | 2021-11-16 | 1 | -0/+8 | |
| | | | | | Thanks for everything! | ||||
| * | glsl/glasm: Pass and use scaling parameters in shaders | 2021-11-16 | 1 | -2/+2 | |
| | | |||||
| * | shader: Add IsTextureScaled opcode | 2021-11-16 | 1 | -0/+8 | |
| | | |||||
| * | glsl: Add Shader_GLSL logging | 2021-07-22 | 1 | -11/+13 | |
| | | |||||
| * | glsl: Add stubs for sparse queries and variable aoffi when not supported | 2021-07-22 | 1 | -11/+35 | |
| | | |||||
| * | glsl: Minor cleanup | 2021-07-22 | 1 | -18/+14 | |
| | | |||||
| * | glsl: Address more feedback. Implement indexed texture reads | 2021-07-22 | 1 | -73/+63 | |
| | | |||||
| * | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | 2021-07-22 | 1 | -96/+74 | |
| | | |||||
| * | glsl: Implement image atomics and set layer | 2021-07-22 | 1 | -3/+185 | |
| | | | | | along with some more cleanup/oversight fixes | ||||
| * | glsl: Fix image gather logic | 2021-07-22 | 1 | -0/+4 | |
| | | |||||
| * | glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported | 2021-07-22 | 1 | -7/+37 | |
| | | |||||
| * | emit_glsl_image: Use immediate offsets when possible | 2021-07-22 | 1 | -12/+33 | |
| | | |||||
| * | glsl: Cleanup and address feedback | 2021-07-22 | 1 | -1/+1 | |
| | | |||||
| * | glsl: Implement Load/WriteGlobal | 2021-07-22 | 1 | -2/+8 | |
| | | | | | along with some other misc changes and fixes | ||||
| * | glsl: Implement Images | 2021-07-22 | 1 | -5/+28 | |
| | | |||||
| * | glsl: Implement ImageGradient and other texture function variants | 2021-07-22 | 1 | -30/+71 | |
| | | |||||
| * | glsl: Use NotImplemented macro with function name output | 2021-07-22 | 1 | -27/+27 | |
| | | |||||
| * | glsl: Implement gl_ViewportIndex | 2021-07-22 | 1 | -3/+3 | |
| | | | | | SSBU now working | ||||
| * | glsl: Rework variable allocator to allow for variable reuse | 2021-07-22 | 1 | -13/+13 | |
| | | |||||
| * | glsl: Implement more instructions used by SMO | 2021-07-22 | 1 | -1/+3 | |
| | | |||||
| * | glsl: minor cleanup | 2021-07-22 | 1 | -3/+0 | |
| | | |||||
| * | glsl: Implement TXQ and other misc changes | 2021-07-22 | 1 | -1/+23 | |
| | | |||||
| * | glsl: TLD4 implementation | 2021-07-22 | 1 | -2/+89 | |
| | | |||||
| * | glsl: Implement TLD instruction | 2021-07-22 | 1 | -1/+55 | |
| | | |||||
| * | glsl: Implement TEXS | 2021-07-22 | 1 | -1/+29 | |
| | | |||||
| * | glsl: Cleanup texture functions | 2021-07-22 | 1 | -13/+11 | |
| | | |||||
| * | shader_recompiler: GCC fixes | 2021-07-22 | 1 | -0/+1 | |
| | | |||||
| * | glsl: Implement TEX depth functions | 2021-07-22 | 1 | -2/+24 | |
| | | |||||
| * | glsl: Implement TEX ImageSample functions | 2021-07-22 | 1 | -10/+61 | |
| | | |||||
| * | glsl: SSBO access fixes and wip SampleExplicitLod implementation. | 2021-07-22 | 1 | -1/+14 | |
| | | |||||
| * | glsl: Fix bindings, add some CC ops | 2021-07-22 | 1 | -6/+5 | |
| | | |||||
| * | glsl: remove unused headers | 2021-07-22 | 1 | -2/+0 | |
| | | |||||
| * | glsl: Implement derivatives and YDirection | 2021-07-22 | 1 | -0/+3 | |
| | | | | | plus some other misc additions/changed | ||||
| * | glsl: textures wip | 2021-07-22 | 1 | -1/+23 | |
| | | |||||
| * | glsl: Implement some attribute getters and setters | 2021-07-22 | 1 | -0/+205 | |
| | | |||||
| * | glsl: Initial backend | 2021-07-22 | 1 | -0/+0 | |