| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | emit_glsl_warp: Fix shfl_in_bounds conditional | 2023-10-22 | 1 | -0/+1 | |
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| * | MacroHLE: Add OpenGL Support | 2023-01-01 | 1 | -1/+1 | |
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| * | chore: fix some typos | 2022-09-23 | 1 | -1/+1 | |
| | | | | | Fix some typos reported by Lintian | ||||
| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | Remove glsl handle legacy related code | 2021-12-18 | 1 | -1/+1 | |
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| * | shader_recompiler: Adjust emit_context includes | 2021-12-05 | 1 | -1/+1 | |
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| * | shader: Avoid usage of C++20 ranges to build in clang | 2021-07-22 | 1 | -2/+7 | |
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| * | glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | 2021-07-22 | 1 | -2/+9 | |
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| * | glsl: Fix shared and local memory declarations | 2021-07-22 | 1 | -3/+3 | |
| | | | | | account for the fact that program.*memory_size is in units of bytes. | ||||
| * | glsl: Declare local memory in main | 2021-07-22 | 1 | -3/+3 | |
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| * | shader: Rework varyings and implement passthrough geometry shaders | 2021-07-22 | 1 | -1/+1 | |
| | | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
| * | glsl: Better IAdd Overflow CC fix | 2021-07-22 | 1 | -1/+1 | |
| | | | | | This ensures the original operand values are not overwritten when being used in the overflow detection. | ||||
| * | glsl: Fix IADD CC | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Move loop safety tests to code emission | 2021-07-22 | 1 | -1/+10 | |
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| * | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | 2021-07-22 | 1 | -9/+0 | |
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| * | glsl: Cleanup/Address feedback | 2021-07-22 | 1 | -4/+4 | |
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| * | glsl: Add stubs for sparse queries and variable aoffi when not supported | 2021-07-22 | 1 | -1/+1 | |
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| * | glsl: Implement legacy varyings | 2021-07-22 | 1 | -1/+1 | |
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| * | glsl: Address Rodrigo's feedback | 2021-07-22 | 1 | -4/+5 | |
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| * | glsl: Allow dynamic tracking of variable allocation | 2021-07-22 | 1 | -4/+13 | |
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| * | glsl: Cleanup and address feedback | 2021-07-22 | 1 | -10/+5 | |
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| * | glsl: Fix precise variable declaration | 2021-07-22 | 1 | -5/+7 | |
| | | | | | and add some more separation in the shader for better debugability when dumped | ||||
| * | glsl: Implement geometry shaders | 2021-07-22 | 1 | -1/+1 | |
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| * | HACK glsl: Write defaults to unused generic attributes | 2021-07-22 | 1 | -0/+6 | |
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| * | glsl: implement set clip distance | 2021-07-22 | 1 | -0/+3 | |
| | | | | | and missed a diff in emit_glsl relating to var alloc ref counting | ||||
| * | glsl: Rework variable allocator to allow for variable reuse | 2021-07-22 | 1 | -7/+22 | |
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| * | glsl: Implement ST{LS} | 2021-07-22 | 1 | -0/+10 | |
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| * | glsl: Fix GetAttribute return values | 2021-07-22 | 1 | -4/+6 | |
| | | | | | fixes font rendering issues as these were used to index into the ssbos | ||||
| * | glsl: Implement TXQ and other misc changes | 2021-07-22 | 1 | -1/+1 | |
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| * | glsl: Better Storage access and wip warps | 2021-07-22 | 1 | -1/+4 | |
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| * | glsl: Implement IADD CC | 2021-07-22 | 1 | -0/+2 | |
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| * | glsl: WIP var forward declaration | 2021-07-22 | 1 | -11/+12 | |
| | | | | | to fix Loop control flow. | ||||
| * | glsl: remove unused headers | 2021-07-22 | 1 | -7/+10 | |
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| * | glsl: Fix non-immediate buffer access | 2021-07-22 | 1 | -0/+5 | |
| | | | | | and many other misc implementations | ||||
| * | glsl: textures wip | 2021-07-22 | 1 | -2/+4 | |
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| * | glsl: Update phi node management | 2021-07-22 | 1 | -11/+26 | |
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| * | glsl: implement phi nodes | 2021-07-22 | 1 | -18/+30 | |
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| * | glsl: Add a more robust fp formatter | 2021-07-22 | 1 | -1/+0 | |
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| * | glsl: Use std::string_view for Emit function args. | 2021-07-22 | 1 | -3/+4 | |
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| * | glsl: Pass IR::Inst& to Emit functions | 2021-07-22 | 1 | -5/+3 | |
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| * | glsl: Fix "reg" allocing | 2021-07-22 | 1 | -1/+1 | |
| | | | | | based on glasm with some tweaks | ||||
| * | glsl: Initial backend | 2021-07-22 | 1 | -0/+156 | |