index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
backend
/
glsl
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix more typos
Viktor Szépe
2024-01-15
1
-2
/
+2
*
emit_glsl_image: Use inlined texelFetch offsets
Ameer J
2023-12-20
2
-7
/
+7
*
Merge pull request #12196 from ameerj/glsl-cbuf-sizes
liamwhite
2023-12-03
1
-1
/
+4
|
\
|
*
GLSL: Prefer known used cbuf sizes
Ameer J
2023-11-26
1
-1
/
+4
*
|
Merge branch 'master' into ssbo-align
Ameer J
2023-11-26
1
-3
/
+3
|
\
|
|
*
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
2023-11-18
1
-3
/
+3
*
|
shader_recompiler: Align SSBO offsets in GlobalMemory functions
Ameer J
2023-10-31
1
-1
/
+4
|
/
*
emit_glsl_warp: Fix shfl_in_bounds conditional
Ameer J
2023-10-22
2
-4
/
+9
*
shader_recompiler: fix emulation of 3D textureGrad
Liam
2023-09-01
1
-1
/
+1
*
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
2023-08-18
1
-1
/
+7
*
Remove memory allocations in some hot paths
Kelebek1
2023-06-22
1
-1
/
+1
*
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
2023-04-08
1
-0
/
+29
*
general: fix spelling mistakes
Liam
2023-03-12
2
-41
/
+41
*
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
ameerj
2023-02-08
1
-6
/
+0
*
emit_glsl_image: Implement TXQ with MSAA textures
ameerj
2023-01-29
1
-9
/
+23
*
Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-29
2
-11
/
+11
|
\
|
*
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-28
2
-11
/
+11
*
|
Merge pull request #9687 from ameerj/ogl-shader-ms
bunnei
2023-01-28
2
-28
/
+38
|
\
\
|
*
|
emit_glsl_image: Fix ImageFetch for MSAA textures
ameerj
2023-01-28
1
-6
/
+11
|
*
|
glsl: Add MS sampler types
ameerj
2023-01-27
1
-22
/
+27
|
|
/
*
/
shader_recompiler: Remove S32 IR type
ameerj
2023-01-25
2
-5
/
+0
|
/
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
1
-0
/
+6
*
MacroHLE: Add OpenGL Support
Fernando Sahmkow
2023-01-01
2
-1
/
+13
*
Merge pull request #9253 from vonchenplus/attr_layer
liamwhite
2022-11-18
1
-0
/
+3
|
\
|
*
shader: Implement miss attribute layer
FengChen
2022-11-17
1
-0
/
+3
*
|
video_core: Fix few issues in Tess stage
FengChen
2022-11-07
2
-0
/
+13
|
/
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
2
-0
/
+5
*
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-03
3
-0
/
+8
|
\
|
*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
3
-0
/
+8
*
|
CMakeLists: Disable C4100 and C4324
Morph
2022-10-22
1
-4
/
+0
*
|
chore: fix some typos
Andrea Pappacoda
2022-09-23
1
-1
/
+1
|
/
*
video_code: support rectangle texture
FengChen
2022-08-25
2
-0
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
25
-75
/
+50
*
shader_compiler: support const buffer indirect addressing in GLSL
Liam
2022-04-01
3
-8
/
+37
*
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
7
-13
/
+0
*
emit_glsl_atomic: Implement 32x2 fallback atomic ops
ameerj
2022-01-29
1
-9
/
+55
*
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-29
2
-0
/
+127
*
shader_recompiler: fix potential OOB access
v1993
2022-01-17
1
-3
/
+4
*
glsl: Remove unreachable return
Narr the Reg
2022-01-04
1
-1
/
+0
*
glsl: Add boolean reference workaround
ameerj
2021-12-29
2
-2
/
+6
*
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-12-29
2
-17
/
+25
*
emit_glsl_integer: Use negation work around
ameerj
2021-12-29
1
-2
/
+2
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-29
2
-0
/
+18
*
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
ameerj
2021-12-24
1
-2
/
+2
*
Remove glsl handle legacy related code
vonchenplus
2021-12-18
3
-103
/
+1
*
shader_recompiler: Adjust emit_context includes
ameerj
2021-12-05
20
-20
/
+20
*
shader_recompiler: Rename backend emit_context files
ameerj
2021-12-05
2
-0
/
+0
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
2
-1
/
+9
*
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
3
-4
/
+4
*
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
2
-2
/
+4
[next]