| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge branch 'master' into ssbo-align | 2023-11-26 | 1 | -3/+3 | |
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| | * | shader_recompiler: Fix spelling of "derivate" (#12067) | 2023-11-18 | 1 | -3/+3 | |
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| * | | shader_recompiler: Align SSBO offsets in GlobalMemory functions | 2023-10-31 | 1 | -3/+6 | |
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| * | ci: fix new codespell errors | 2023-10-02 | 1 | -1/+1 | |
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| * | Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation | 2023-08-18 | 1 | -4/+19 | |
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| * | emit_glasm: Fix lmem size computation | 2023-06-25 | 1 | -1/+1 | |
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| * | emit_glasm_image: Fix TXQ with MSAA textures | 2023-01-29 | 1 | -1/+9 | |
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| * | Merge pull request #9694 from ameerj/txq-mips | 2023-01-29 | 2 | -2/+2 | |
| |\ | | | | | shader_recompiler: TXQ: Skip QueryLevels when possible | ||||
| | * | shader_recompiler: TXQ: Skip QueryLevels when possible | 2023-01-28 | 2 | -2/+2 | |
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| * | | Merge pull request #9687 from ameerj/ogl-shader-ms | 2023-01-28 | 2 | -5/+8 | |
| |\ \ | | | | | | | glasm, glsl: Implement multisampled Image Fetch | ||||
| | * | | glasm: Add MS sampler types | 2023-01-27 | 2 | -5/+8 | |
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| * / | shader_recompiler: Remove S32 IR type | 2023-01-25 | 2 | -5/+0 | |
| |/ | | | | | | The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | ||||
| * | Video_core: Address feedback | 2023-01-04 | 1 | -0/+18 | |
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| * | Merge pull request #9253 from vonchenplus/attr_layer | 2022-11-18 | 2 | -0/+4 | |
| |\ | | | | | shader: Implement miss attribute layer | ||||
| | * | shader: Implement miss attribute layer | 2022-11-17 | 2 | -0/+4 | |
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| * | | video_core: Fix few issues in Tess stage | 2022-11-07 | 3 | -0/+17 | |
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| * | video_core: Fix SNORM texture buffer emulating error (#9001) | 2022-11-04 | 2 | -0/+5 | |
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| * | Merge pull request #8858 from vonchenplus/mipmap | 2022-11-03 | 3 | -0/+8 | |
| |\ | | | | | video_core: Generate mipmap texture by drawing | ||||
| | * | video_core: Generate mipmap texture by drawing | 2022-09-20 | 3 | -0/+8 | |
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| * | | CMakeLists: Disable C4100 and C4324 | 2022-10-22 | 1 | -4/+0 | |
| | | | | | | | | | Disabling C4100 is similar to -Wno-unused-parameter | ||||
| * | | shader_recompiler: add extended LDC to GLASM backend | 2022-10-02 | 1 | -4/+21 | |
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| * | | chore: fix some typos | 2022-09-23 | 1 | -1/+1 | |
| |/ | | | | Fix some typos reported by Lintian | ||||
| * | video_code: support rectangle texture | 2022-08-25 | 1 | -0/+2 | |
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| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 24 | -72/+48 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | shader_recompiler: Reduce unused includes | 2022-03-20 | 6 | -14/+0 | |
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| * | shaders: Add U64->U32x2 Atomic fallback functions | 2022-01-29 | 2 | -0/+138 | |
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| * | Merge pull request #7629 from ameerj/nv-driver-fixes | 2022-01-03 | 2 | -0/+17 | |
| |\ | | | | | shaders: Add fixes for NVIDIA drivers 495+ | ||||
| | * | shader: Add integer attribute get optimization pass | 2021-12-29 | 2 | -0/+17 | |
| | | | | | | | | | Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | ||||
| * | | emit_glasm_context_get_set: Fix GetAttribute return value type. | 2021-12-24 | 1 | -4/+4 | |
| |/ | | | | GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32 | ||||
| * | glasm: Move implemented instructions from not_implemented.cpp | 2021-12-05 | 7 | -169/+220 | |
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| * | shader_recompiler: Adjust emit_context includes | 2021-12-05 | 15 | -15/+15 | |
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| * | shader_recompiler: Rename backend emit_context files | 2021-12-05 | 2 | -0/+0 | |
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| * | shader: Properly scale image reads and add GL SPIR-V support | 2021-11-16 | 5 | -2/+16 | |
| | | | | | Thanks for everything! | ||||
| * | glsl/glasm: Pass and use scaling parameters in shaders | 2021-11-16 | 3 | -3/+7 | |
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| * | gl_graphics_pipeline: Add downscale factor to shader uniforms | 2021-11-16 | 1 | -2/+1 | |
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| * | shader: Add IsTextureScaled opcode | 2021-11-16 | 2 | -0/+9 | |
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| * | shader: Add integer division opcodes | 2021-11-16 | 2 | -0/+10 | |
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| * | shader: Add resolution down factor opcode | 2021-11-16 | 2 | -0/+6 | |
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| * | Shader Cahe: Fix Phi Nodes on GLASM. | 2021-11-02 | 1 | -1/+1 | |
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| * | emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive() | 2021-07-26 | 1 | -1/+1 | |
| | | | | | This should be LINES_ADJACENCY | ||||
| * | shader: Avoid usage of C++20 ranges to build in clang | 2021-07-22 | 1 | -2/+5 | |
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| * | shader_recompiler, video_core: Resolve clang errors | 2021-07-22 | 2 | -3/+2 | |
| | | | | | | | | | | | Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors | ||||
| * | shader: GCC fmt 8.0.0 fixes | 2021-07-22 | 1 | -3/+5 | |
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| * | opengl: Implement LOP.CC | 2021-07-22 | 1 | -3/+27 | |
| | | | | | Used by MH:Rise | ||||
| * | glasm: Add passthrough geometry shader support | 2021-07-22 | 2 | -7/+26 | |
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| * | shader: Rework varyings and implement passthrough geometry shaders | 2021-07-22 | 3 | -13/+14 | |
| | | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
| * | shader: Remove IAbs64 | 2021-07-22 | 2 | -5/+0 | |
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| * | shader: Move loop safety tests to code emission | 2021-07-22 | 4 | -10/+18 | |
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| * | glasm: Implement SetAttribute ViewportMask | 2021-07-22 | 2 | -1/+10 | |
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| * | shader: Split profile and runtime info headers | 2021-07-22 | 4 | -1/+4 | |
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