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path: root/src/shader_recompiler/backend/glasm/reg_alloc.h (follow)
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* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-221-2/+1
* glasm: Remove unnecessary value typesGravatar ReinUsesLisp2021-07-221-32/+1
* glasm: Throw when there are register leaksGravatar ReinUsesLisp2021-07-221-0/+4
* glasm: Catch more register leaksGravatar ReinUsesLisp2021-07-221-4/+12
* glasm: Fix aliased bitcasts ref countingGravatar ReinUsesLisp2021-07-221-0/+6
* glasm: Add Void type to GLASM valuesGravatar ReinUsesLisp2021-07-221-0/+11
* glasm: Fix register allocation when moving immediate on GLASMGravatar ReinUsesLisp2021-07-221-1/+9
* glasm: Fix moving U64 immediates to registers in GLASMGravatar ReinUsesLisp2021-07-221-2/+2
* glasm: Add conversion instructions to GLASMGravatar ReinUsesLisp2021-07-221-0/+13
* glasm: Initial GLASM fp64 supportGravatar ReinUsesLisp2021-07-221-5/+58
* glasm: Specify namespace when using FormatToGravatar ReinUsesLisp2021-07-221-6/+6
* glasm: Make GLASM aware of typesGravatar ReinUsesLisp2021-07-221-5/+179
* glasm: Use BitField instead of C bitfieldsGravatar ReinUsesLisp2021-07-221-3/+7
* glasm: Changes to GLASM register allocator and emit contextGravatar ReinUsesLisp2021-07-221-5/+13
* glasm: Add GLASM backend infrastructureGravatar ReinUsesLisp2021-07-221-0/+46