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path: root/src/shader_recompiler/backend/glasm/emit_context.h (follow)
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* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-221-1/+1
* shader: GCC fmt 8.0.0 fixesGravatar lat9nq2021-07-221-3/+5
* shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-221-0/+1
* glasm: Implement Y directionGravatar ReinUsesLisp2021-07-221-0/+2
* glasm: Implement indirect attribute loadsGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Split profile and runtime information in separate structsGravatar ReinUsesLisp2021-07-221-2/+4
* glasm: Properly declare attributes on geometry programsGravatar ReinUsesLisp2021-07-221-0/+1
* glasm: Implement ImageReadGravatar ReinUsesLisp2021-07-221-0/+2
* glasm: Implement stores to gl_ViewportIndexGravatar ReinUsesLisp2021-07-221-2/+6
* glasm: Implement ImageFetchGravatar ReinUsesLisp2021-07-221-0/+1
* glasm: Support textures used in more than one stageGravatar ReinUsesLisp2021-07-221-1/+13
* glasm: Implement shuffle and vote instructions on GLASMGravatar ReinUsesLisp2021-07-221-0/+2
* glasm: Initial GLASM fp64 supportGravatar ReinUsesLisp2021-07-221-0/+7
* glasm: Make GLASM aware of typesGravatar ReinUsesLisp2021-07-221-4/+4
* glasm: Implement basic GLASM instructionsGravatar ReinUsesLisp2021-07-221-2/+3
* glasm: Changes to GLASM register allocator and emit contextGravatar ReinUsesLisp2021-07-221-3/+24
* glasm: Add GLASM backend infrastructureGravatar ReinUsesLisp2021-07-221-0/+21