| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | shader_recompiler: Rename backend emit_context files | 2021-12-05 | 1 | -156/+0 | |
| | | |||||
| * | shader: Properly scale image reads and add GL SPIR-V support | 2021-11-16 | 1 | -1/+3 | |
| | | | | | Thanks for everything! | ||||
| * | glasm: Add passthrough geometry shader support | 2021-07-22 | 1 | -2/+3 | |
| | | |||||
| * | shader: Rework varyings and implement passthrough geometry shaders | 2021-07-22 | 1 | -8/+7 | |
| | | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
| * | shader: Split profile and runtime info headers | 2021-07-22 | 1 | -0/+1 | |
| | | |||||
| * | opengl: Declare fragment outputs even if they are not used | 2021-07-22 | 1 | -7/+3 | |
| | | | | | | | Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. | ||||
| * | glasm: Use storage buffers instead of global memory when possible | 2021-07-22 | 1 | -2/+11 | |
| | | |||||
| * | glasm: Implement indirect attribute loads | 2021-07-22 | 1 | -2/+1 | |
| | | |||||
| * | glasm: Fix output patch reads | 2021-07-22 | 1 | -3/+9 | |
| | | | | | With this, Luigi's Mansion's sand renders properly. | ||||
| * | shader: Split profile and runtime information in separate structs | 2021-07-22 | 1 | -19/+21 | |
| | | |||||
| * | glasm: Fix patch attribute declarations | 2021-07-22 | 1 | -1/+1 | |
| | | |||||
| * | glasm: Implement clip distance stores | 2021-07-22 | 1 | -0/+3 | |
| | | |||||
| * | glasm: Implement patch memory | 2021-07-22 | 1 | -0/+18 | |
| | | |||||
| * | glasm: Implement InvocationId | 2021-07-22 | 1 | -0/+3 | |
| | | |||||
| * | glasm: Implement geometry shader attribute reads | 2021-07-22 | 1 | -0/+3 | |
| | | |||||
| * | glasm: Properly declare attributes on geometry programs | 2021-07-22 | 1 | -1/+8 | |
| | | |||||
| * | glasm: Implement ImageRead | 2021-07-22 | 1 | -0/+10 | |
| | | |||||
| * | glasm: Fix compute stage name | 2021-07-22 | 1 | -1/+1 | |
| | | |||||
| * | glasm: Implement stores to gl_ViewportIndex | 2021-07-22 | 1 | -1/+3 | |
| | | |||||
| * | glasm: Implement ImageFetch | 2021-07-22 | 1 | -5/+8 | |
| | | |||||
| * | glasm: Support textures used in more than one stage | 2021-07-22 | 1 | -1/+9 | |
| | | |||||
| * | emit_glasm: Enable ARB_draw_buffers when needed | 2021-07-22 | 1 | -1/+1 | |
| | | |||||
| * | glasm: Add graphics specific shader declarations to GLASM | 2021-07-22 | 1 | -0/+37 | |
| | | |||||
| * | glasm: Implement shuffle and vote instructions on GLASM | 2021-07-22 | 1 | -0/+17 | |
| | | |||||
| * | glasm: Implement basic GLASM instructions | 2021-07-22 | 1 | -1/+20 | |
| | | |||||
| * | glasm: Changes to GLASM register allocator and emit context | 2021-07-22 | 1 | -2/+6 | |
| | | |||||
| * | glasm: Add GLASM backend infrastructure | 2021-07-22 | 1 | -0/+7 | |