| Commit message (Expand) | Author | Age | Files | Lines |
| * | CMakeLists: Make variable shadowing a compile-time error | Morph | 2022-06-13 | 1 | -3/+0 |
| * | shader_recompiler: Rename backend emit_context files | ameerj | 2021-12-05 | 1 | -6/+6 |
| * | shader: Fix resolution scaling pass | ReinUsesLisp | 2021-11-16 | 1 | -0/+1 |
| * | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Add int64 to int32 lowering pass | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Split profile and runtime info headers | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Add support for native 16-bit floats | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Rename maxwell/program.h to translate_program.h | ReinUsesLisp | 2021-07-22 | 1 | -2/+2 |
| * | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj | 2021-07-22 | 1 | -1/+0 |
| * | glsl: Rework variable allocator to allow for variable reuse | ameerj | 2021-07-22 | 1 | -2/+2 |
| * | glsl: Initial backend | ameerj | 2021-07-22 | 1 | -0/+26 |
| * | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | 2021-07-22 | 1 | -1/+0 |
| * | glasm: Implement image atomics | ReinUsesLisp | 2021-07-22 | 1 | -1/+0 |
| * | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 2021-07-22 | 1 | -4/+30 |
| * | Move SPIR-V emission functions to their own header | ReinUsesLisp | 2021-07-22 | 1 | -0/+2 |
| * | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-22 | 1 | -0/+2 |
| * | shader: Remove shader util | ReinUsesLisp | 2021-07-22 | 1 | -6/+0 |
| * | shader: Implement VertexA stage | FernandoS27 | 2021-07-22 | 1 | -0/+1 |
| * | cmake: Link to common in shader_recompiler | ReinUsesLisp | 2021-07-22 | 1 | -1/+1 |
| * | shader: Move microinstruction header to the value header | ReinUsesLisp | 2021-07-22 | 1 | -1/+0 |
| * | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-22 | 1 | -0/+2 |
| * | shader: Implement OUT | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Stub ISBERD | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement ATOM/S and RED | ameerj | 2021-07-22 | 1 | -0/+3 |
| * | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Address feedback + clang format | lat9nq | 2021-07-22 | 1 | -0/+2 |
| * | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-22 | 1 | -0/+2 |
| * | shader: Implement AL2P | FernandoS27 | 2021-07-22 | 1 | -0/+1 |
| * | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement MEMBAR | FernandoS27 | 2021-07-22 | 1 | -0/+2 |
| * | shader: Implement TXD | FernandoS27 | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement TMML partially | FernandoS27 | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement TLDS | FernandoS27 | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement TLD | FernandoS27 | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement FSWZADD | ameerj | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement BRX | FernandoS27 | 2021-07-22 | 1 | -0/+4 |
| * | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-22 | 1 | -0/+2 |
| * | shader: Implement VMAD, VMNMX, VSETP | ameerj | 2021-07-22 | 1 | -0/+5 |
| * | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement TLD4S. | FernandoS27 | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement SHFL | ameerj | 2021-07-22 | 1 | -1/+2 |
| * | shader: Implement NDC [-1, 1], attribute types and default varying initializa... | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement VOTE | ameerj | 2021-07-22 | 1 | -0/+2 |
| * | shader: Implement DMNMX, DSET, DSETP | ameerj | 2021-07-22 | 1 | -0/+3 |
| * | shader: Implement F2F | FernandoS27 | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement DMUL and DFMA | ameerj | 2021-07-22 | 1 | -0/+2 |
| * | shader: Implement HSETP2 | FernandoS27 | 2021-07-22 | 1 | -0/+1 |