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path: root/src/shader_recompiler/CMakeLists.txt (follow)
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* shader_recompiler: add byteswap pattern workaround for NvidiaGravatar Ameer J2023-11-171-0/+1
* msvc: set warning level to /W4 globallyGravatar Danila Malyutin2023-09-031-2/+0
* Merge pull request #10699 from liamwhite/conditional-barrierGravatar Matías Locatti2023-06-121-0/+1
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| * shader_recompiler: remove barriers in conditional control flow when device la...Gravatar Liam2023-06-101-0/+1
* | shader_recompiler: translate f64 to f32 when unsupported on hostGravatar Liam2023-06-101-0/+1
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* Merge pull request #9300 from ameerj/pchGravatar liamwhite2022-12-031-0/+5
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| * CMake: Use precompiled headersGravatar ameerj2022-11-291-0/+5
* | Merge pull request #9289 from liamwhite/fruit-companyGravatar liamwhite2022-12-031-0/+1
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| * | general: fix compile for Apple ClangGravatar Liam2022-11-221-0/+1
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* / shader_recompiler: add gl_Layer translation GS for older hardwareGravatar Liam2022-12-011-0/+1
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* Merge pull request #8858 from vonchenplus/mipmapGravatar bunnei2022-11-031-0/+1
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| * video_core: Generate mipmap texture by drawingGravatar FengChen2022-09-201-0/+1
* | CMakeLists: Remove redundant warningsGravatar Morph2022-10-221-2/+0
* | CMakeLists: Treat MSVC warnings as errorsGravatar Morph2022-10-221-1/+0
* | general: Enforce C4800 everywhere except in video_coreGravatar Morph2022-10-221-1/+0
* | CMakeLists: Remove all redundant warningsGravatar Morph2022-10-221-8/+2
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* chore: make yuzu REUSE compliantGravatar Andrea Pappacoda2022-07-271-0/+3
* CMakeLists: Make variable shadowing a compile-time errorGravatar Morph2022-06-131-3/+0
* shader_recompiler: Rename backend emit_context filesGravatar ameerj2021-12-051-6/+6
* shader: Fix resolution scaling passGravatar ReinUsesLisp2021-11-161-0/+1
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Add int64 to int32 lowering passGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Split profile and runtime info headersGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Add support for native 16-bit floatsGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Rename maxwell/program.h to translate_program.hGravatar ReinUsesLisp2021-07-221-2/+2
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]Gravatar ameerj2021-07-221-1/+0
* glsl: Rework variable allocator to allow for variable reuseGravatar ameerj2021-07-221-2/+2
* glsl: Initial backendGravatar ameerj2021-07-221-0/+26
* glasm: Use storage buffers instead of global memory when possibleGravatar ReinUsesLisp2021-07-221-1/+0
* glasm: Implement image atomicsGravatar ReinUsesLisp2021-07-221-1/+0
* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-221-0/+1
* glasm: Add GLASM backend infrastructureGravatar ReinUsesLisp2021-07-221-4/+30
* Move SPIR-V emission functions to their own headerGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Implement Int32 SUATOM/SUREDGravatar ameerj2021-07-221-0/+2
* shader: Remove shader utilGravatar ReinUsesLisp2021-07-221-6/+0
* shader: Implement VertexA stageGravatar FernandoS272021-07-221-0/+1
* cmake: Link to common in shader_recompilerGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Implement OUTGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Stub ISBERDGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Implement ATOM/S and REDGravatar ameerj2021-07-221-0/+3
* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Address feedback + clang formatGravatar lat9nq2021-07-221-0/+2
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-0/+2
* shader: Implement AL2PGravatar FernandoS272021-07-221-0/+1
* shader: Abstract breadth searches and use the abstractionGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Implement MEMBARGravatar FernandoS272021-07-221-0/+2
* shader: Implement TXDGravatar FernandoS272021-07-221-0/+1