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* input_common/sdl/sdl_impl: Amend names for axes for SDLAnalogPollerGravatar Lioncash2019-06-031-13/+13
| | | | Adds another underscore to clearly indicate the axis names.
* input_common/sdl/sdl_impl: Mark variables const where applicableGravatar Lioncash2019-06-031-10/+11
| | | | | Make it explicit that these aren't modified elsewhere (either through functions by reference, or by other operations).
* input_common/sdl/sdl_impl: Mark SDLEventToButtonParamPackage() as staticGravatar Lioncash2019-06-031-1/+1
| | | | | | Its prototype declared at the top of the translation unit contains the static qualifier, so the function itself should also contain it to make it a proper internally linked function.
* input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_castGravatar Lioncash2019-06-031-2/+4
| | | | It's valid to static_cast a void pointer back into its proper type.
* input_common/sdl/sdl_impl: Use insert_or_assign() where applicableGravatar Lioncash2019-06-031-3/+3
| | | | | Same behavior, but without a potential need to unnecessarily default construct a value.
* input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handlingGravatar Lioncash2019-06-031-15/+14
| | | | | | | | | The deleter can just be set in the constructor and maintained throughout the lifetime of the object. If a contained pointer is null, then the deleter won't execute, so this is safe to do. We don't need to swap it out with a version of a deleter that does nothing.
* input_common/sdl/sdl_impl: Resolve two sign conversion warningsGravatar Lioncash2019-06-031-10/+16
| | | | Silences the final two warnings in SDL code.
* input_common/sdl: Remove unused header includes and forward declarationsGravatar Lioncash2019-06-033-11/+5
| | | | | Gets rid of a few unnecessary inclusion dependencies. It also uncovered a few indirect inclusion dependencies being relied upon.
* input_common/sdl/sdl_impl: Use nested namespace specifiers where applicableGravatar Lioncash2019-06-031-5/+2
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* input_common/sdl/sdl_impl: Silence sign conversion warningsGravatar Lioncash2019-05-311-3/+3
| | | | Makes the conversions explicit, as opposed to implicit.
* general: Use deducation guides for std::lock_guard and std::unique_lockGravatar Lioncash2019-04-013-21/+23
| | | | | | | Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
* input_common/sdl: Correct return values within implementations of GetPollers()Gravatar Lioncash2019-03-182-2/+6
| | | | | In both cases, we weren't actually returning anything, which is undefined behavior.
* input_common/sdl: Use a type alias to shorten declaration of GetPollersGravatar Lioncash2019-03-183-11/+9
| | | | Just makes the definitions a little bit more tidy.
* input_common/sdl_impl: Make lambda capture more specific in SDLState constructorGravatar Lioncash2019-03-171-1/+1
| | | | | We don't need to universally capture by reference. We specifically just need to capture the this pointer.
* input_common/sdl_impl: Remove unnecessary std::chrono::duration constructionGravatar Lioncash2019-03-171-1/+1
| | | | Specifying the time unit itself is sufficient here.
* input_common/sdl_impl: Remove unused variable in SDLState constructorGravatar Lioncash2019-03-171-1/+0
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* fixup! Joystick: Allow for background events; Add deadzone to SDLAnalogGravatar B3n302019-03-021-6/+17
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* input/sdl: lock map mutex after SDL callGravatar Weiyi Wang2019-03-021-11/+17
| | | | Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
* Input: Remove global variables from SDL InputGravatar James Rowe2019-03-027-800/+201
| | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* Input: Copy current SDL.h/cpp files to implGravatar James Rowe2019-03-022-0/+680
| | | | | This should make reviewing much easier as you can then see what changed happened between the old file and the new one
* common/math_util: Move contents into the Common namespaceGravatar Lioncash2019-02-271-2/+2
| | | | | These types are within the common library, so they should be within the Common namespace.
* common/vector_math: Move Vec[x] types into the Common namespaceGravatar Lioncash2019-02-261-11/+11
| | | | | These types are within the common library, so they should be using the Common namespace.
* common/quaternion: Move Quaternion into the Common namespaceGravatar Lioncash2019-02-261-4/+4
| | | | | Quaternion is within the common library, so it should be using the Common namespace.
* Port #4141 from citra: Joystick hotplug support (#1275)Gravatar Tobias2018-09-104-88/+322
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
* input_common: Use std::move where applicableGravatar Lioncash2018-08-022-5/+6
| | | | Avoids unnecessary atomic reference count increments and decrements
* input_common: Add missing override specifiersGravatar Lioncash2018-08-023-14/+2
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* Rename logging macro back to LOG_*Gravatar James Rowe2018-07-021-3/+3
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* input_common: Move old logging macros over to fmt-capable onesGravatar Lioncash2018-04-261-3/+3
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* math_util: Remove the Clamp() functionGravatar Lioncash2018-04-201-2/+3
| | | | | C++17 adds clamp() to the standard library, so we can remove ours in favor of it.
* Format: Run the new clang format on everythingGravatar James Rowe2018-01-201-1/+2
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* Merge pull request #84 from lioncash/cmakeGravatar bunnei2018-01-181-19/+12
|\ | | | | CMakeLists: Derive the source directory grouping from targets themselves
| * CMakeLists: Derive the source directory grouping from targets themselvesGravatar Lioncash2018-01-171-19/+12
| | | | | | | | | | Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
* | input_common/sdl: Silence a -Wpessimizing-move warningGravatar Lioncash2018-01-171-1/+1
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* Adding meumart's Citra SDL Joystick support. Citra PR #3116Gravatar muemart2018-01-154-1/+248
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* motion_emu: fix initialization orderGravatar wwylele2017-08-221-1/+4
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* Merge pull request #2861 from wwylele/motion-refactorGravatar James Rowe2017-08-195-2/+231
|\ | | | | Refactor MotionEmu into a InputDevice
| * motion_emu: no need to include thread in headerGravatar wwylele2017-08-192-2/+7
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| * move MotionEmu from core/frontend to input_common as a InputDeviceGravatar wwylele2017-08-115-2/+226
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* | Fix Spelling/English mistakesGravatar Dave Leaver2017-08-141-1/+1
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* Fix some spelling mistakesGravatar danzel2017-08-111-1/+1
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* CMake: Define an interface target for SDL2 definitionsGravatar Yuri Kunde Schlesner2017-05-271-2/+1
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* CMake: Correct inter-module dependencies and library visibilityGravatar Yuri Kunde Schlesner2017-05-271-3/+3
| | | | | | | | | | Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
* input_common/sdl: add support for binding button to axisGravatar wwylele2017-04-171-4/+53
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* citra-qt: release all buttons when render window focus is lostGravatar wwylele2017-03-172-0/+13
| | | | credit to @Hawkheart for the original idea
* InputCommon: add SDL joystick supportGravatar wwylele2017-03-014-0/+241
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* InputCommon: add AnalogFromButtonGravatar wwylele2017-03-015-0/+113
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* InputCommon: add KeyboardGravatar wwylele2017-03-015-0/+202