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path: root/src/input_common/sdl/sdl_impl.h (follow)
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* input_common: Rewrite SDLGravatar german772021-11-241-114/+0
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* sdl_impl, emu_window: Remove clang ignoreGravatar lat9nq2021-07-161-8/+0
| | | | | Fixed upstream by libsdl-org/SDL@25fc40b0bd44c484051064bc6b945ea9943f88dd
* input_common: Add dual joycon supportGravatar german772021-05-221-2/+35
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* input_common: Implement SDL motionGravatar german772021-05-151-0/+1
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* InputCommon: Name properly xbox 360 and one controllers, Fix mappings for ↵Gravatar german772021-03-301-0/+4
| | | | Nintendo Pro controllers
* input_common: Add VibrationDevice and VibrationDeviceFactoryGravatar Morph2020-11-151-0/+2
| | | | | | A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
* Add random motion input to SDLGravatar german2020-09-251-0/+2
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* Project Mjölnir: Part 1Gravatar Morph2020-08-261-0/+8
| | | | | Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
* input_common/sdl/sdl_impl: Move documentation comments to header where ↵Gravatar Lioncash2019-06-031-0/+6
| | | | | | | applicable Places the documentation comments with the rest of SDLState's member function documentation.
* input_common/sdl: Remove unused header includes and forward declarationsGravatar Lioncash2019-06-031-2/+5
| | | | | Gets rid of a few unnecessary inclusion dependencies. It also uncovered a few indirect inclusion dependencies being relied upon.
* input_common/sdl: Use a type alias to shorten declaration of GetPollersGravatar Lioncash2019-03-181-3/+2
| | | | Just makes the definitions a little bit more tidy.
* Input: Remove global variables from SDL InputGravatar James Rowe2019-03-021-33/+46
| | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* Input: Copy current SDL.h/cpp files to implGravatar James Rowe2019-03-021-0/+51
This should make reviewing much easier as you can then see what changed happened between the old file and the new one