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2021-11-24input_common: Rewrite SDLGravatar german771-114/+0
2021-07-16sdl_impl, emu_window: Remove clang ignoreGravatar lat9nq1-8/+0
Fixed upstream by libsdl-org/SDL@25fc40b0bd44c484051064bc6b945ea9943f88dd
2021-05-22input_common: Add dual joycon supportGravatar german771-2/+35
2021-05-15input_common: Implement SDL motionGravatar german771-0/+1
2021-03-30InputCommon: Name properly xbox 360 and one controllers, Fix mappings for ↵Gravatar german771-0/+4
Nintendo Pro controllers
2020-11-15input_common: Add VibrationDevice and VibrationDeviceFactoryGravatar Morph1-0/+2
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-09-25Add random motion input to SDLGravatar german1-0/+2
2020-08-26Project Mjölnir: Part 1Gravatar Morph1-0/+8
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2019-06-03input_common/sdl/sdl_impl: Move documentation comments to header where ↵Gravatar Lioncash1-0/+6
applicable Places the documentation comments with the rest of SDLState's member function documentation.
2019-06-03input_common/sdl: Remove unused header includes and forward declarationsGravatar Lioncash1-2/+5
Gets rid of a few unnecessary inclusion dependencies. It also uncovered a few indirect inclusion dependencies being relied upon.
2019-03-18input_common/sdl: Use a type alias to shorten declaration of GetPollersGravatar Lioncash1-3/+2
Just makes the definitions a little bit more tidy.
2019-03-02Input: Remove global variables from SDL InputGravatar James Rowe1-33/+46
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
2019-03-02Input: Copy current SDL.h/cpp files to implGravatar James Rowe1-2/+2
This should make reviewing much easier as you can then see what changed happened between the old file and the new one
2018-09-10Port #4141 from citra: Joystick hotplug support (#1275)Gravatar Tobias1-0/+9
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-01-15Adding meumart's Citra SDL Joystick support. Citra PR #3116Gravatar muemart1-0/+23
2017-03-01InputCommon: add SDL joystick supportGravatar wwylele1-0/+19