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* input_common: Eliminate most global stateGravatar Lioncash2020-08-271-107/+143
| | | | | | | | | | | | | Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
* input_common/main: Add "/Mouse" to the display nameGravatar Morph2020-08-261-1/+1
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* Address feedbackGravatar Morph2020-08-261-7/+8
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* Project Mjölnir: Part 1Gravatar Morph2020-08-261-1/+49
| | | | | Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
* input_common: drop unused libusb.h includeGravatar Ameer2020-07-141-1/+0
| | | | Remnant of an early implementation.
* Fix unnecessary diffsGravatar Ameer2020-07-021-0/+2
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* Fix deallocation of GC AdapterGravatar Ameer2020-06-231-0/+3
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* Update src/input_common/main.cppGravatar ameerj2020-06-221-1/+1
| | | | | | Co-authored-by: LC <mathew1800@gmail.com> update libusb submodule (hopefully windows build error fixed)
* Tidy up the pointers, use pair over tuple where appropriateGravatar Ameer2020-06-211-2/+1
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* shared_ptr for the GC adapter class, constexpr constantsGravatar Ameer2020-06-211-2/+4
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* std::arrays where appropriate, clear q in adapter class, other touch upsGravatar Ameer2020-06-211-1/+0
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* Singleton GC Adapter class, remove globals, fix naming conventionGravatar Ameer2020-06-211-0/+2
| | | | | | | | Fix clang formatting Manual fix for configure_input_player formatting Add missing lib usb cmake command
* Cleanup after linterGravatar Ameer2020-06-211-4/+0
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* GC Adapter ImplementationGravatar Ameer2020-06-211-1/+22
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* input_common: fix build when SDL2 is disabledGravatar FearlessTobi2020-05-021-0/+6
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* input_common/udp: Ensure that UDP is shut down within Shutdown()Gravatar Lioncash2020-02-031-0/+1
| | | | Previously the UDP backend would never actually get shut down.
* Input: UDP Client to provide motion and touch controlsGravatar fearlessTobi2020-01-231-3/+9
| | | | | | | | An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
* Input: Remove global variables from SDL InputGravatar James Rowe2019-03-021-19/+4
| | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* Port #4141 from citra: Joystick hotplug support (#1275)Gravatar Tobias2018-09-101-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
* Format: Run the new clang format on everythingGravatar James Rowe2018-01-201-1/+2
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* Adding meumart's Citra SDL Joystick support. Citra PR #3116Gravatar muemart2018-01-151-0/+11
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* move MotionEmu from core/frontend to input_common as a InputDeviceGravatar wwylele2017-08-111-2/+13
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* InputCommon: add SDL joystick supportGravatar wwylele2017-03-011-0/+10
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* InputCommon: add AnalogFromButtonGravatar wwylele2017-03-011-0/+18
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* InputCommon: add KeyboardGravatar wwylele2017-03-011-0/+35