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path: root/src/input_common/main.cpp (follow)
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* android: Input mappingGravatar t8952024-02-171-2/+26
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* input_common: Add android input engineGravatar Narr the Reg2024-01-171-0/+22
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* input_common: Initial skeleton for custom joycon driverGravatar Narr the Reg2023-01-191-0/+14
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* input_common: Create an update engineGravatar Narr the Reg2023-01-051-0/+26
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* cmake: make libusb optionalGravatar Liam2022-12-281-2/+22
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* input_common: Cleanup projectGravatar german772022-12-181-200/+83
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* input_common: Add virtual gamepadGravatar german772022-12-161-0/+23
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* Merge pull request #9322 from german77/pump_eventsGravatar liamwhite2022-11-291-0/+10
|\ | | | | input_common: Pump SDL events from main thread
| * input_common: Pump sdl events from main threadGravatar german772022-11-271-0/+10
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* | common/input: Add helpers functions for creating input and output devicesGravatar Lioncash2022-11-281-59/+43
| | | | | | | | | | Avoids the redundancy of needing to explictly specify the common namespace and the type.
* | yuzu-cmd: Fix input callback crash on closeGravatar german772022-11-271-0/+10
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* input_common: Enable virtual amiibo driverGravatar german772022-10-021-0/+21
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* chore: make yuzu REUSE compliantGravatar Andrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* input_common: Add camera driverGravatar german772022-07-231-0/+21
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* input_common: Map sticks correctly when mapped sidewaysGravatar Narr the Reg2022-03-211-0/+29
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* input_common: Reduce unused includesGravatar ameerj2022-03-201-1/+0
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* input_common/input_mapping: Remove const from return valueGravatar Lioncash2022-01-241-1/+1
| | | | | Top-level const on a return by value can inhibit move semantics, and is unnecessary.
* input_common/main: Pass MappingData by const reference in callbacksGravatar Lioncash2022-01-241-2/+2
| | | | Avoids creating unnecessary 168 byte copies per callback invocation.
* input_common: Fully implement UDP controllersGravatar Narr the Reg2021-11-261-5/+21
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* input_common: Move button names to the frontendGravatar german772021-11-241-12/+5
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* input_common: Allow keyboard to be backwards compatibleGravatar german772021-11-241-9/+0
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* core/hid: Improve accuracy of the keyboard implementationGravatar german772021-11-241-0/+9
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* kraken: Address comments from reviewGravatar german772021-11-241-34/+42
| | | | start lion review
* settings: Fix mouse and keyboard mappingsGravatar german772021-11-241-0/+3
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* kraken: Address comments from reviewGravatar german772021-11-241-2/+5
| | | | review fixes
* configuration: Migrate controller settings to emulated controllerGravatar german772021-11-241-0/+10
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* kraken: Fix errors from rebase and format filesGravatar german772021-11-241-2/+4
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* core/hid: Add output devicesGravatar german772021-11-241-10/+20
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* input_common: Rewrite main and add the new driversGravatar german772021-11-241-11/+279
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* input_common: Rewrite keyboardGravatar german772021-11-241-260/+3
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* input_common: Move touch and analog from button. Move udp protocolGravatar german772021-11-241-8/+0
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* general: Update style to clang-format-12Gravatar ameerj2021-09-241-2/+2
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* UI: Relocate tas menu and add brief descriptionGravatar german772021-09-181-1/+1
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* config: Move TAS options to it's own menuGravatar german772021-09-181-1/+5
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* input_common/tas: Base playback & recording systemGravatar MonsterDruide12021-09-181-0/+48
| | | | | | | | | The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
* input_common: Improve SDL joystick and hide toggle optionGravatar german772021-08-071-4/+4
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* input_common: Fix build with sdl disabledGravatar german772021-07-101-2/+2
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* input_common: Implement SDL motionGravatar german772021-05-151-0/+5
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* Merge pull request #4937 from german77/multiUDPGravatar bunnei2020-12-011-1/+1
|\ | | | | InputCommon: Add multiple udp server support
| * Add multiple udp server supportGravatar german2020-11-251-1/+1
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* | Implement full mouse supportGravatar german2020-11-251-10/+63
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* input_common: Add VibrationDevice and VibrationDeviceFactoryGravatar Morph2020-11-151-0/+5
| | | | | | A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
* configure_input_player: Change "Defaults" button behaviorGravatar Morph2020-11-151-8/+0
| | | | | RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults(). This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
* configure_input_player: Implement input exclusivity and persistenceGravatar Morph2020-11-151-3/+3
| | | | With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
* input_common/CMakeLists: Make some warnings errorsGravatar Lioncash2020-10-151-0/+4
| | | | | Makes the input_common code warnings consistent with the rest of the codebase.
* Add random motion input to keyboardGravatar german2020-09-251-0/+4
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* Add automap feature for GC adapterGravatar german2020-09-181-1/+10
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* Add cemu hook changes related to PR #4609Gravatar german2020-09-041-3/+43
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* Address review comments and fix code compilationGravatar FearlessTobi2020-08-291-3/+5
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* yuzu: Add motion and touch configurationGravatar FearlessTobi2020-08-291-0/+9
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