summaryrefslogtreecommitdiff
path: root/src/input_common/drivers/udp_client.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2022-07-27chore: make yuzu REUSE compliantGravatar Andrea Pappacoda1-3/+2
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-03-21input_common: Map sticks correctly when mapped sidewaysGravatar Narr the Reg1-0/+2
2022-02-06input_common: Remove battery duplicated struct and update every button pressGravatar german771-1/+1
2022-02-05general: Rename NewUUID to UUID, and remove the previous UUID implGravatar Morph1-2/+2
This completes the removal of the old UUID implementation.
2022-02-05input/hid: Migrate to the new UUID implementationGravatar Morph1-2/+2
2022-01-30input_common: Add home and hard touch press buttons to UDP controllersGravatar german771-1/+3
2022-01-24input_common/udp_client: Prevent unnecessary string copiesGravatar Lioncash1-2/+2
We can also remove some redundant const on the return values, since these don't do anything
2022-01-17input_common: Report battery for UDP controllersGravatar Narr the Reg1-0/+4
2021-12-13input_engine: std::move engine name where applicableGravatar Lioncash1-3/+3
We can allow the name to be moved into, allowing allocations to be avoided.
2021-11-26input_common: Fully implement UDP controllersGravatar Narr the Reg1-0/+56
2021-11-24input_common: Fix UDP uuidGravatar german771-0/+2
2021-11-24kraken: Address comments from reviewGravatar german771-2/+2
review fixes
2021-11-24input_common: Rewrite udp clientGravatar german771-68/+12
2021-09-10input_common: Enable steam controllers and 8 player supportGravatar german771-2/+0
2021-03-30Use a single connection for UDP server, make connection test longer and ↵Gravatar german771-20/+24
check all pads instead of only the first one
2021-03-01inputCommon: Use an unique client id for each socket instanceGravatar german1-3/+3
2021-02-09udp/client: Define ClientData constructor/destructor in cpp fileGravatar Lioncash1-0/+3
Prevents compilation errors on clang 12 due to incomplete types within a unique_ptr member.
2021-01-15Add mutitouch support for touch screensGravatar german1-4/+4
2021-01-15Allow to return up to 16 touch inputs per engineGravatar german1-5/+19
2020-11-25Add multiple udp server supportGravatar german1-16/+24
2020-10-16udp/client: Take std::function by const reference with TestCommunication()Gravatar Lioncash1-2/+2
Avoids redundant copies.
2020-10-15input_common/CMakeLists: Make some warnings errorsGravatar Lioncash1-7/+7
Makes the input_common code warnings consistent with the rest of the codebase.
2020-09-04Add cemu hook changes related to PR #4609Gravatar german1-7/+67
2020-09-04Remove RealMotionDeviceGravatar german1-1/+2
2020-06-21Cleanup after linterGravatar Ameer1-2/+0
2020-06-21GC Adapter ImplementationGravatar Ameer1-0/+2
2020-02-03input_common/udp: Remove unnecessary inclusionsGravatar Lioncash1-1/+0
2020-01-23Address second part of review commentsGravatar FearlessTobi1-2/+2
2020-01-23Address review commentsGravatar FearlessTobi1-4/+4
2020-01-23Input: UDP Client to provide motion and touch controlsGravatar fearlessTobi1-0/+96
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>