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path: root/src/input_common/drivers/sdl_driver.h (follow)
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* core: hid: Split SL and SR buttonsGravatar german772023-11-111-1/+1
* input_common: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0Gravatar Martino Fontana2023-07-071-5/+2
* input_common: Use DriverResult on all enginesGravatar german772023-01-191-1/+1
* input_common: Pump sdl events from main threadGravatar german772022-11-271-1/+2
* input_common: cache vibration testsGravatar german772022-10-211-1/+3
* chore: make yuzu REUSE compliantGravatar Andrea Pappacoda2022-07-271-3/+2
* input_common: sdl: lower vibration frequency and use it's own unique threadGravatar german772022-06-281-0/+1
* input_common: Replace usage of string guid to common uuidGravatar Narr the Reg2022-06-061-7/+8
* input_common: Make vibration request asyncGravatar Narr the Reg2022-05-231-0/+12
* input_common: Map sticks correctly when mapped sidewaysGravatar Narr the Reg2022-03-211-0/+2
* yuzu: Add controller hotkeysGravatar german772022-01-061-1/+1
* input_engine: Pass VibrationStatus by const reference in SetRumble()Gravatar Lioncash2021-12-131-1/+1
* input_engine: std::move engine name where applicableGravatar Lioncash2021-12-131-6/+6
* input_common: Move button names to the frontendGravatar german772021-11-241-1/+1
* kraken: Address comments from reviewGravatar german772021-11-241-1/+1
* kraken: Address comments from reviewGravatar german772021-11-241-5/+2
* kraken: Fix errors from rebase and format filesGravatar german772021-11-241-1/+1
* core/hid: Add output devicesGravatar german772021-11-241-1/+1
* input_common: Rewrite SDLGravatar german772021-11-241-0/+120