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path: root/src/input_common/drivers/sdl_driver.cpp (follow)
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* input_common: Filter SDL GUIDGravatar Narr the Reg2022-12-121-0/+2
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* input_common: Pump sdl events from main threadGravatar german772022-11-271-9/+6
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* Merge pull request #9107 from german77/gidoly_rulesGravatar liamwhite2022-10-251-8/+56
|\ | | | | input_common: cache vibration tests
| * input_common: cache vibration testsGravatar german772022-10-211-8/+56
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* | general: Enforce C4800 everywhere except in video_coreGravatar Morph2022-10-221-2/+2
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* common: remove "yuzu:" prefix from thread namesGravatar Liam2022-10-031-2/+2
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* input_common: sdl: Always check for motion on reconnectGravatar Narr the Reg2022-09-031-4/+7
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* chore: make yuzu REUSE compliantGravatar Andrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* input_common: sdl: lower vibration frequency and use it's own unique threadGravatar german772022-06-281-1/+9
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* input_common: Replace usage of string guid to common uuidGravatar Narr the Reg2022-06-061-26/+30
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* input_common: Make vibration request asyncGravatar Narr the Reg2022-05-231-2/+21
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* Merge pull request #7978 from german77/sidewayGravatar bunnei2022-04-211-0/+33
|\ | | | | input_common: Map sticks correctly when mapped sideways
| * input_common: Map sticks correctly when mapped sidewaysGravatar Narr the Reg2022-03-211-0/+33
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* | input_common: Replace lock_guard with scoped_lockGravatar Merry2022-04-071-6/+6
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* Merge pull request #7859 from german77/battery_againGravatar bunnei2022-02-241-7/+10
|\ | | | | input_common: Remove battery duplicated struct and update every button press
| * input_common: Remove battery duplicated struct and update every button pressGravatar german772022-02-061-7/+10
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* | Merge pull request #7852 from Morph1984/new-uuidGravatar bunnei2022-02-101-2/+2
|\ \ | | | | | | common: Revise and fix the UUID implementation
| * | general: Rename NewUUID to UUID, and remove the previous UUID implGravatar Morph2022-02-051-1/+1
| | | | | | | | | | | | This completes the removal of the old UUID implementation.
| * | input/hid: Migrate to the new UUID implementationGravatar Morph2022-02-051-3/+3
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* / yuzu: Add auto center on right clickGravatar german772022-02-061-3/+3
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* yuzu: ui: Improve battery symbolsGravatar Narr the Reg2022-02-021-3/+2
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* input_common: Add DS5 to HD rumble listGravatar Narr the Reg2022-01-261-2/+3
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* Xbox controller default name nit pickGravatar gidoly2022-01-161-2/+2
| | | Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
* Change default name for ps controllersGravatar gidoly2022-01-151-0/+6
| | | | Minor nitpick Code is from narr
* yuzu: Add controller hotkeysGravatar german772022-01-061-0/+2
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* Merge pull request #7577 from v1993/patch-2Gravatar Narr the Reg2021-12-141-3/+4
|\ | | | | input/SDL: Update SDL hints
| * input/SDL: Update SDL hintsGravatar Valeri2021-12-141-3/+4
| | | | | | | | | | SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18. SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
* | input_engine: Take BasicMotion by const reference with SetMotion() and ↵Gravatar Lioncash2021-12-131-2/+2
| | | | | | | | | | | | TriggerOnMotionChange() Copies the BasicMotion instance once instead of twice.
* | input_engine: Pass VibrationStatus by const reference in SetRumble()Gravatar Lioncash2021-12-131-2/+4
| | | | | | | | Avoids creating copies of the struct where not necessary.
* | input_engine: std::move engine name where applicableGravatar Lioncash2021-12-131-1/+1
|/ | | | | We can allow the name to be moved into, allowing allocations to be avoided.
* input_common: Fix error with thread nameGravatar Narr the Reg2021-11-291-2/+1
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* input_common: Move button names to the frontendGravatar german772021-11-241-8/+7
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* input_common: Fix SDL controller with inverted axisGravatar german772021-11-241-23/+0
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* kraken: Address comments from reviewGravatar german772021-11-241-1/+1
| | | | Fix compiler bug
* kraken: Address comments from reviewGravatar german772021-11-241-8/+8
| | | | start lion review
* input_common: Add multiple vibration curvesGravatar german772021-11-241-14/+19
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* core/hid: Fix rumble too strong at 1%Gravatar german772021-11-241-1/+19
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* core/hid: Only signal when neededGravatar german772021-11-241-8/+14
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* core/hid: Add output devicesGravatar german772021-11-241-2/+6
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* input_common: Rewrite SDLGravatar german772021-11-241-0/+915