| Commit message (Collapse) | Author | Age | Files | Lines |
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This allows to share the mappings between Nintendo and non-Nintendo controllers.
Breaks the controller configuration for existing users who are using a Nintendo controller.
(Documentation of the hint https://github.com/libsdl-org/SDL/blob/92b3c53c92971e685254fd89f89ce6bde8cea60e/include/SDL_hints.h#L512-L532)
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Only use SDL wakelock on Linux
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SDL has internally fixed shenanigans related to wakelocking through DBus
from inside sandboxes from around August 2022, so we can now remove the
workaround we used since 2021.
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constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
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where possible
Signed-off-by: arades79 <scravers@protonmail.com>
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Input_common: Implement custom joycon driver v2
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input_common: cache vibration tests
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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input_common: Map sticks correctly when mapped sideways
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input_common: Remove battery duplicated struct and update every button press
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common: Revise and fix the UUID implementation
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This completes the removal of the old UUID implementation.
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Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
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Minor nitpick
Code is from narr
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input/SDL: Update SDL hints
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SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
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TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
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Avoids creating copies of the struct where not necessary.
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We can allow the name to be moved into, allowing allocations to be
avoided.
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Fix compiler bug
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