| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | input_common: sdl: Only send last vibration command | 2023-03-12 | 1 | -1/+16 | |
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| * | general: fix spelling mistakes | 2023-03-12 | 1 | -2/+2 | |
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| * | remove static from pointer sized or smaller types for aesthetics, change ↵ | 2023-02-14 | 1 | -4/+4 | |
| | | | | | | | constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com> | ||||
| * | add static lifetime to constexpr values to force compile time evaluation ↵ | 2023-02-14 | 1 | -4/+4 | |
| | | | | | | | where possible Signed-off-by: arades79 <scravers@protonmail.com> | ||||
| * | input_common: Reintroduce custom pro controller support | 2023-02-09 | 1 | -2/+16 | |
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| * | Merge pull request #9492 from german77/joycon_release | 2023-01-24 | 1 | -5/+18 | |
| |\ | | | | | Input_common: Implement custom joycon driver v2 | ||||
| | * | input_common: Address byte review | 2023-01-20 | 1 | -1/+1 | |
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| | * | input_common: Drop Pro controller support from custom driver | 2023-01-19 | 1 | -3/+3 | |
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| | * | input_common: Use DriverResult on all engines | 2023-01-19 | 1 | -2/+2 | |
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| | * | input_common: Disable SDL driver with switch controllers | 2023-01-19 | 1 | -3/+16 | |
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| * | | input_common: reset sdl motion if data is invalid | 2023-01-18 | 1 | -19/+35 | |
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| * | input_common: Filter SDL GUID | 2022-12-12 | 1 | -0/+2 | |
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| * | input_common: Pump sdl events from main thread | 2022-11-27 | 1 | -9/+6 | |
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| * | Merge pull request #9107 from german77/gidoly_rules | 2022-10-25 | 1 | -8/+56 | |
| |\ | | | | | input_common: cache vibration tests | ||||
| | * | input_common: cache vibration tests | 2022-10-21 | 1 | -8/+56 | |
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| * | | general: Enforce C4800 everywhere except in video_core | 2022-10-22 | 1 | -2/+2 | |
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| * | common: remove "yuzu:" prefix from thread names | 2022-10-03 | 1 | -2/+2 | |
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| * | input_common: sdl: Always check for motion on reconnect | 2022-09-03 | 1 | -4/+7 | |
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| * | chore: make yuzu REUSE compliant | 2022-07-27 | 1 | -3/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | ||||
| * | input_common: sdl: lower vibration frequency and use it's own unique thread | 2022-06-28 | 1 | -1/+9 | |
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| * | input_common: Replace usage of string guid to common uuid | 2022-06-06 | 1 | -26/+30 | |
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| * | input_common: Make vibration request async | 2022-05-23 | 1 | -2/+21 | |
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| * | Merge pull request #7978 from german77/sideway | 2022-04-21 | 1 | -0/+33 | |
| |\ | | | | | input_common: Map sticks correctly when mapped sideways | ||||
| | * | input_common: Map sticks correctly when mapped sideways | 2022-03-21 | 1 | -0/+33 | |
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| * | | input_common: Replace lock_guard with scoped_lock | 2022-04-07 | 1 | -6/+6 | |
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| * | Merge pull request #7859 from german77/battery_again | 2022-02-24 | 1 | -7/+10 | |
| |\ | | | | | input_common: Remove battery duplicated struct and update every button press | ||||
| | * | input_common: Remove battery duplicated struct and update every button press | 2022-02-06 | 1 | -7/+10 | |
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| * | | Merge pull request #7852 from Morph1984/new-uuid | 2022-02-10 | 1 | -2/+2 | |
| |\ \ | | | | | | | common: Revise and fix the UUID implementation | ||||
| | * | | general: Rename NewUUID to UUID, and remove the previous UUID impl | 2022-02-05 | 1 | -1/+1 | |
| | | | | | | | | | | | | | This completes the removal of the old UUID implementation. | ||||
| | * | | input/hid: Migrate to the new UUID implementation | 2022-02-05 | 1 | -3/+3 | |
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| * / | yuzu: Add auto center on right click | 2022-02-06 | 1 | -3/+3 | |
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| * | yuzu: ui: Improve battery symbols | 2022-02-02 | 1 | -3/+2 | |
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| * | input_common: Add DS5 to HD rumble list | 2022-01-26 | 1 | -2/+3 | |
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| * | Xbox controller default name nit pick | 2022-01-16 | 1 | -2/+2 | |
| | | | | Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox' | ||||
| * | Change default name for ps controllers | 2022-01-15 | 1 | -0/+6 | |
| | | | | | Minor nitpick Code is from narr | ||||
| * | yuzu: Add controller hotkeys | 2022-01-06 | 1 | -0/+2 | |
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| * | Merge pull request #7577 from v1993/patch-2 | 2021-12-14 | 1 | -3/+4 | |
| |\ | | | | | input/SDL: Update SDL hints | ||||
| | * | input/SDL: Update SDL hints | 2021-12-14 | 1 | -3/+4 | |
| | | | | | | | | | | | SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18. SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways. | ||||
| * | | input_engine: Take BasicMotion by const reference with SetMotion() and ↵ | 2021-12-13 | 1 | -2/+2 | |
| | | | | | | | | | | | | | TriggerOnMotionChange() Copies the BasicMotion instance once instead of twice. | ||||
| * | | input_engine: Pass VibrationStatus by const reference in SetRumble() | 2021-12-13 | 1 | -2/+4 | |
| | | | | | | | | | Avoids creating copies of the struct where not necessary. | ||||
| * | | input_engine: std::move engine name where applicable | 2021-12-13 | 1 | -1/+1 | |
| |/ | | | | | We can allow the name to be moved into, allowing allocations to be avoided. | ||||
| * | input_common: Fix error with thread name | 2021-11-29 | 1 | -2/+1 | |
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| * | input_common: Move button names to the frontend | 2021-11-24 | 1 | -8/+7 | |
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| * | input_common: Fix SDL controller with inverted axis | 2021-11-24 | 1 | -23/+0 | |
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| * | kraken: Address comments from review | 2021-11-24 | 1 | -1/+1 | |
| | | | | | Fix compiler bug | ||||
| * | kraken: Address comments from review | 2021-11-24 | 1 | -8/+8 | |
| | | | | | start lion review | ||||
| * | input_common: Add multiple vibration curves | 2021-11-24 | 1 | -14/+19 | |
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| * | core/hid: Fix rumble too strong at 1% | 2021-11-24 | 1 | -1/+19 | |
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| * | core/hid: Only signal when needed | 2021-11-24 | 1 | -8/+14 | |
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| * | core/hid: Add output devices | 2021-11-24 | 1 | -2/+6 | |
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