| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2023-11-11 | core: hid: Split SL and SR buttons | 1 | -8/+12 | ||
| 2023-07-07 | input_common: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 | 1 | -37/+9 | ||
| This allows to share the mappings between Nintendo and non-Nintendo controllers. Breaks the controller configuration for existing users who are using a Nintendo controller. (Documentation of the hint https://github.com/libsdl-org/SDL/blob/92b3c53c92971e685254fd89f89ce6bde8cea60e/include/SDL_hints.h#L512-L532) | |||||
| 2023-06-24 | input_common: Make use of new SDL features | 1 | -8/+20 | ||
| 2023-06-24 | Only use SDL wakelock on Linux | 1 | -0/+4 | ||
| SDL has internally fixed shenanigans related to wakelocking through DBus from inside sandboxes from around August 2022, so we can now remove the workaround we used since 2021. | |||||
| 2023-05-05 | Improve emulation of HD Rumble | 1 | -6/+29 | ||
| 2023-03-12 | input_common: sdl: Only send last vibration command | 1 | -1/+16 | ||
| 2023-03-12 | general: fix spelling mistakes | 1 | -2/+2 | ||
| 2023-02-14 | remove static from pointer sized or smaller types for aesthetics, change ↵ | 1 | -4/+4 | ||
| constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com> | |||||
| 2023-02-14 | add static lifetime to constexpr values to force compile time evaluation ↵ | 1 | -4/+4 | ||
| where possible Signed-off-by: arades79 <scravers@protonmail.com> | |||||
| 2023-02-09 | input_common: Reintroduce custom pro controller support | 1 | -2/+16 | ||
| 2023-01-20 | input_common: Address byte review | 1 | -1/+1 | ||
| 2023-01-19 | input_common: Drop Pro controller support from custom driver | 1 | -3/+3 | ||
| 2023-01-19 | input_common: Use DriverResult on all engines | 1 | -2/+2 | ||
| 2023-01-19 | input_common: Disable SDL driver with switch controllers | 1 | -3/+16 | ||
| 2023-01-18 | input_common: reset sdl motion if data is invalid | 1 | -19/+35 | ||
| 2022-12-12 | input_common: Filter SDL GUID | 1 | -0/+2 | ||
| 2022-11-27 | input_common: Pump sdl events from main thread | 1 | -9/+6 | ||
| 2022-10-22 | general: Enforce C4800 everywhere except in video_core | 1 | -2/+2 | ||
| 2022-10-21 | input_common: cache vibration tests | 1 | -8/+56 | ||
| 2022-10-03 | common: remove "yuzu:" prefix from thread names | 1 | -2/+2 | ||
| 2022-09-03 | input_common: sdl: Always check for motion on reconnect | 1 | -4/+7 | ||
| 2022-07-27 | chore: make yuzu REUSE compliant | 1 | -3/+2 | ||
| [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||||
| 2022-06-28 | input_common: sdl: lower vibration frequency and use it's own unique thread | 1 | -1/+9 | ||
| 2022-06-06 | input_common: Replace usage of string guid to common uuid | 1 | -26/+30 | ||
| 2022-05-23 | input_common: Make vibration request async | 1 | -2/+21 | ||
| 2022-04-07 | input_common: Replace lock_guard with scoped_lock | 1 | -6/+6 | ||
| 2022-03-21 | input_common: Map sticks correctly when mapped sideways | 1 | -0/+33 | ||
| 2022-02-06 | yuzu: Add auto center on right click | 1 | -3/+3 | ||
| 2022-02-06 | input_common: Remove battery duplicated struct and update every button press | 1 | -7/+10 | ||
| 2022-02-05 | general: Rename NewUUID to UUID, and remove the previous UUID impl | 1 | -1/+1 | ||
| This completes the removal of the old UUID implementation. | |||||
| 2022-02-05 | input/hid: Migrate to the new UUID implementation | 1 | -3/+3 | ||
| 2022-02-02 | yuzu: ui: Improve battery symbols | 1 | -3/+2 | ||
| 2022-01-26 | input_common: Add DS5 to HD rumble list | 1 | -2/+3 | ||
| 2022-01-16 | Xbox controller default name nit pick | 1 | -2/+2 | ||
| Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox' | |||||
| 2022-01-15 | Change default name for ps controllers | 1 | -0/+6 | ||
| Minor nitpick Code is from narr | |||||
| 2022-01-06 | yuzu: Add controller hotkeys | 1 | -0/+2 | ||
| 2021-12-14 | input/SDL: Update SDL hints | 1 | -3/+4 | ||
| SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18. SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways. | |||||
| 2021-12-13 | input_engine: Take BasicMotion by const reference with SetMotion() and ↵ | 1 | -2/+2 | ||
| TriggerOnMotionChange() Copies the BasicMotion instance once instead of twice. | |||||
| 2021-12-13 | input_engine: Pass VibrationStatus by const reference in SetRumble() | 1 | -2/+4 | ||
| Avoids creating copies of the struct where not necessary. | |||||
| 2021-12-13 | input_engine: std::move engine name where applicable | 1 | -1/+1 | ||
| We can allow the name to be moved into, allowing allocations to be avoided. | |||||
| 2021-11-29 | input_common: Fix error with thread name | 1 | -2/+1 | ||
| 2021-11-24 | input_common: Move button names to the frontend | 1 | -8/+7 | ||
| 2021-11-24 | input_common: Fix SDL controller with inverted axis | 1 | -23/+0 | ||
| 2021-11-24 | kraken: Address comments from review | 1 | -1/+1 | ||
| Fix compiler bug | |||||
| 2021-11-24 | kraken: Address comments from review | 1 | -8/+8 | ||
| start lion review | |||||
| 2021-11-24 | input_common: Add multiple vibration curves | 1 | -14/+19 | ||
| 2021-11-24 | core/hid: Fix rumble too strong at 1% | 1 | -1/+19 | ||
| 2021-11-24 | core/hid: Only signal when needed | 1 | -8/+14 | ||
| 2021-11-24 | core/hid: Add output devices | 1 | -2/+6 | ||
| 2021-11-24 | input_common: Rewrite SDL | 1 | -0/+915 | ||