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path: root/src/frontend_common/config.cpp (follow)
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* config: Reset per-game profile name on load if emptyGravatar t8952024-02-161-0/+1
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* Merge pull request #12756 from liamwhite/applet-multiprocess-hwcGravatar Narr the Reg2024-02-111-0/+18
|\ | | | | general: applet multiprocess
| * general: add default configurations for applet modeGravatar Liam2024-02-091-0/+18
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* | config: Always delete control settings in ClearControlPlayerValuesGravatar t8952024-02-111-8/+2
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* service: hid: Fully implement touch resourceGravatar Narr the Reg2024-01-281-4/+4
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* Merge pull request #12555 from flodavid/fix-gamemode-settingGravatar liamwhite2024-01-281-0/+26
|\ | | | | Save gamemode configuration and add per-game config
| * fix linux config values not savedGravatar flodavid2024-01-021-0/+26
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* | Save profile name usedGravatar flodavid2024-01-081-6/+28
| | | | | | | | | | - Save the profile name in global config - Read the profile name when reading the global config
* | hid_core: Move hid to it's own subprojectGravatar Narr the Reg2024-01-051-1/+1
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* | Merge pull request #12575 from t895/inconsistent-settings-applicationGravatar liamwhite2024-01-041-2/+3
|\ \ | | | | | | frontend_common: config: Only write setting related to opened config file
| * | frontend_common: config: Only write setting related to opened config fileGravatar t8952024-01-031-2/+3
| |/ | | | | | | If we tried to write a switchable setting to config that was not using global in the global config instance, we could write the per-game setting accidentally. This ensures that we always use the global setting for global config and the currently applied setting for custom config.
* / frontend_common: config: Move WriteIntegerSetting definition to headerGravatar t8952024-01-031-11/+0
|/ | | | Fixes a compiler error where the compiler could not see the definition of the method in qt_config and others.
* frontend_common: config: Refactor WriteSetting to stricter typesGravatar t8952023-12-301-82/+112
| | | | Previously this could cause problems if a version of the template generated for WriteSetting didn't use the type you needed (e.g. floating point values). Now these are all ready without having to be used within frontend_common first.
* frontend_common: Fix settings reload bugGravatar t8952023-12-121-0/+1
| | | | This clears the touch_from_button_maps array before we read new data into it because this read duplicate data on a reload otherwise.
* android: Multi directory UIGravatar t8952023-11-271-0/+2
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* frontend_common: Don't specify default value for screenshot_pathGravatar t8952023-11-231-2/+1
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* frontend_common: Don't load config files that we fail to openGravatar t8952023-11-231-0/+10
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* frontend_common: Add option to read unsigned integersGravatar t8952023-11-211-1/+28
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* frontend_common: Set config array size to 0 if the array is ended without ↵Gravatar t8952023-11-211-4/+8
| | | | changing its index
* frontend_common: Manually handle opening config fileGravatar t8952023-11-211-2/+31
| | | | SimpleIni only has the ability to use ANSI strings for config paths so this breaks opening configs on paths with special characters. This ensures that we open the right path on each platform.
* frontend_common: Add special config case for unmapped windows network drivesGravatar t8952023-11-211-1/+9
| | | | Normally we save paths with '/' as the delimiter for each segment but when you manually select a network drive instead of using a mapped location, this would break. This ensures that if the read filesystem location starts with '//', we keep that pattern.
* frontend_common: Disable UTF-8 BOM in configGravatar t8952023-11-211-1/+1
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* config: Unify config handling under frontend_commonGravatar t8952023-11-211-0/+931
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.