| Commit message (Collapse) | Author | Age | Files | Lines |
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vfs_real: Remove unused variable in CreateDirectoryRelative()
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core: Namespace all code in the arm subdirectory under the Core namespace
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Gets all of these types and interfaces out of the global namespace.
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registered_cache: Get rid of variable shadowing in ProcessFiles()
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Prevents compiler warnings.
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svc: Return process title ID if queried in GetInfo()
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We already have the variable itself set up to perform this task, so we
can just return its value from the currently executing process instead
of always stubbing it to zero.
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debug_utils: Minor individual interface changes
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Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary.
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PL:U Added SharedFonts loading via TTF
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By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
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hid: Move core include to cpp file
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This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
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core: Remove always true conditionals in Load()
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These conditions are always true, since the outer conditional already
checks for these conditions.
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Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078))
0x88 = 17(languages) * 8
0x78 = 15(languages) * 8
GetAvailableLanguageCodes() can only support 15 languages.
After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used.
So GetAvailableLanguageCodes() will be caped at 15 languages.
Reference:
http://switchbrew.org/index.php/Settings_services
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filesystem: Fix typo in log message
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file_sys: Add support for NAX archives
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This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
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On call to WriteKeyToFile, so that the autogenerated file can be written.
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Stored in a separate file than manual keys.
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Should make key gets marginally faster.
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Returns the file before calling parser on it.
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Allows frontend to create registration caches for use before a game has booted.
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XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
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Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
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Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
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qt: Add filename and title id to window title while running
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* Added GetBootMode
Used by homebrew
* Added enum for GetBootMode
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qt/main: Port part of citra(#3411), open savedata works
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Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
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