| Commit message (Collapse) | Author | Age | Files | Lines |
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Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
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Added instead of using a seperate PR to prevent conflicts
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Needed by megaman 11
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configure_system: Fix compiler warning
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Ability to switch between docked and undocked mode in-game
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Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
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Updated npad styles on holdtype switches
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Fixes input for megaman
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* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
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Needed for Shantae - Half-Genie Hero - Ultimate Edition!
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Fixed HID crash when launching more than 1 game & signaled styleset change event
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This should fix crashes when launching multiple games in yuzu
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configure_system: Contrain profile usernames to 32 characters
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Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
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Port citra-emu/citra#4369: "compatdb: Use a seperate endpoint for testcase submission"
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Updated based off information on SwitchBrew.
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Cleans up unused includes and trims off some dependencies on externals.
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
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hle_ipc: Make GetDomainMessageHeader return a regular pointer
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Gets rid of the need to call the getter and then check for null.
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Nothing requires the shared owner ship here, so we can just return a
plain pointer.
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Many of the Current<Thing> getters (as well as a few others) were
missing const qualified variants, which makes it a pain to retrieve
certain things from const qualified references to System.
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svc: Implement svcGetInfo command 0xF0000002
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Nothing from this enum is intended to be used outside of this function.
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This retrieves:
if (curr_thread == handle_thread) {
result = total_thread_ticks + (hardware_tick_count - last_context_switch_ticks);
} else if (curr_thread == handle_thread && sub_id == current_core_index) {
result = hardware_tick_count - last_context_switch_ticks;
}
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* remove unnecessary if-statements
* Addressed feedback
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service/filesystem: Implemented DeleteDirectory & DeleteDirectoryRecursive
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loader/nsp: Move secondary loader initialization to constructor
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Prevents nullptr bug when trying to dump the RomFS of an NSP resulting from secondary_loader not being initialized.
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Crypto revisions are hex numbers and this function only checks if the string is valid for stoul in base 16, so it should be isxdigit.
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vfs: Remove InterpretAsDirectory and related functions
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When writing VFS, it initally seemed useful to include a function to in-place convert container files into directories in one homogenous directory structure, but re-evaluating it now there have been plenty of chances to use it and there has always been a better way. Removing as it is unused and likely will not be used.
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yuzu/main: Notify user of loading errors with Amiibo data
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We shouldn't silently continue if loading failed, since the general
assumption is that no messages showing up implicitly indicates success.
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- This is an incomplete implementation. It was tested with Super Mario Party.
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