| Commit message (Collapse) | Author | Age | Files | Lines |
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Same thing, significantly less noisy.
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Same thing, less duplication. We can also std::move raw into the
PartitionFilesystem constructor.
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We can just use the size of the array to dehardcode it.
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Same thing, less code.
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Names a few more entries in relevant structures. Information based off
SwitchBrew and my own RE.
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kernel/process: Make Create()'s name parameter be taken by value
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Makes the interface more flexible in terms of how Create() may be
called, while still allowing the parameter itself to be moved into.
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TotalMemoryUsedWithoutMmHeap/TotalMemoryAvailableWithoutMmHeap
Given we don't currently implement the personal heap yet, the existing
memory querying functions are essentially doing what the memory querying
types introduced in 6.0.0 do.
So, we can build the necessary machinery over the top of those and just
use them as part of info types.
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Disambiguates and makes the name a little more consistent with
TotalPhysicalMemoryUsed.
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video_core: Drop OpenGL core in favor of OpenGL compatibility
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kernel/process: Remove unused boost header include
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Boost headers typically include a lot of other headers, so removing this
can prevent a bit of unnecessary compiler churn when building.
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service/ns: Add missing override specifiers
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lr: Add command handler skeletons for Open*LocationResolver
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Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
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Returns an object of type IRegisteredLocationResolver for the StorageId.
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Returns an object of type ILocationResolver with the provided StorageId.
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core/telemetry_session: Remove usages of the global system accessor
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The contents of these includes aren't used anywhere in this translation
unit.
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This is a hold-over from Citra and doesn't apply to yuzu.
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This will automatically occur when the backend instance goes out of
scope at the end of the destructor's execution.
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Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.
This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.
During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
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NonCopyable is misleading here. It also makes the class non-moveable as
well, so we can be explicit about this.
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core/core_timing_util: Use std::chrono types for specifying time units
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Makes the casing consistent with all of our general function naming
conventions.
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Makes the interface more type-safe and consistent in terms of return
values.
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Removes unused overloads, simplifying the overall interface,
deduplicating some code.
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Implement/Fix IApplicationFunctions::GetDesiredLanguage
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Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.
This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
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mii: Implement MiiManager backend and several mii service commands
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Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
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Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
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Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
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yuzu_cmd: Split emu_window OpenGL implementation into its own file
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There's no performance improvement in passing an unsigned pair by
reference.
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