| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously, the method wasn't modifying any class state and therefore not having any effects when called.
Since this has been the case for a very long time now, I'm not sure if we couldn't just remove this method altogether.
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hid: Stub HomeButtonInputProtection service commands
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- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
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submission_package: Fix updates integrated into cartridge images.
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capsrv: Stub 3 variants of SetShimLibraryVersion
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- Used by caps_su SetShimLibraryVersion
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- Used in Super Smash Bros. Ultimate
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HID: Only use inputs corresponding to controller type
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HID: Add Stub for EnableSixAxisSensorFusion
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input_common: First implementation of controller rumble
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frontend/controller: Eliminate dependency on the global system instance
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This way it's obvious that this function shouldn't be used in any future
code.
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HID: Use different timing for motion
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nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
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service: Restore "unused" function
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Turns out this function is actually used, but within a trace log.
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acc: Partially implement LoadOpenContext
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This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
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memory doesn't exist as a parameter any more.
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Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
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Prevents unnecessary copying of the line being parsed.
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submission_package: Account for multi-content NSPs
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Previously we assumed a submission package can only contain one Program NCA with a single TitleID.
However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs.
This accounts for the existence of multi-content games such as this one.
- Fixes booting Super Mario 3D All-Stars from the games list.
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hid: Implement Get/SetNpadHandheldActivationMode
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- Used in Clubhouse Games: 51 Worldwide Classics
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Test: Decrease pad_update_ns
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There have been reports of quite heavy input lag in the past.
Compared to Citra for example, our pad_update_ns value is very high.
So let's decrease it and see if it helps with this problem.
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- Used in Super Mario 3D All-Stars
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arm_dynarmic_cp15: Initialize member variables
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Ensures that the member variables are always initialized to a
deterministic value on creation.
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service/sm: Eliminate dependency on the global system instance
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We can check the end of the string first for null-termination, rather
than the beginning of the string.
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service: Remove unused funcation
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This is now completely unused, so it can be removed.
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command_generator/nfp: Eliminate unnecessary copies
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GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
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hid/configuration: Implement motion controls to HID
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This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
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