| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | | * | memory: Clean up code | 2021-08-05 | 2 | -329/+81 | ||
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| * | | | network: correct formatting in network.cpp and network_interface.cpp | 2021-08-12 | 2 | -8/+6 | ||
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| * | | | configuration: add option to select network interface | 2021-08-12 | 6 | -37/+187 | ||
| | | | | | | | | | | | | | This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed. | |||||
| * | | | Merge branch 'yuzu-emu:master' into fix-lan-play | 2021-08-07 | 2 | -99/+4 | ||
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| | * | | Merge pull request #6799 from ameerj/vp9-fixes | 2021-08-06 | 2 | -99/+4 | ||
| | |\ \ | | |/ | |/| | nvdec: Fix VP9 reference frame refreshes | |||||
| | | * | nvhost_nvdec_common: Remove BufferMap | 2021-08-06 | 2 | -76/+0 | ||
| | | | | | | | | | | | | | This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose. | |||||
| | | * | nvhost_nvdec_common: Stub UnmapBuffer Ioctl | 2021-08-06 | 1 | -23/+4 | ||
| | | | | | | | | | | | | | Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it. | |||||
| * | | | network: GetAndLogLastError: ignore Errno::AGAIN | 2021-08-07 | 1 | -1/+5 | ||
| | | | | | | | | | | | | | If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged. | |||||
| * | | | network: GetCurrentIpConfigInfo: return host IP address | 2021-08-07 | 1 | -1/+4 | ||
| | | | | | | | | | | | | | Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly. | |||||
| * | | | network: fix fcntl cmds | 2021-08-06 | 1 | -2/+2 | ||
| |/ / | | | | | | | F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking | |||||
| * | | applet_swkbd: Include the null terminator in the buffer size calculation | 2021-08-04 | 1 | -2/+4 | ||
| | | | | | | | | | Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size. | |||||
| * | | network: fix ternary operator in Socket::SendTo | 2021-08-02 | 1 | -1/+1 | ||
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| * | | service: set: Correct copy amount in GetAvailableLanguageCodes | 2021-08-01 | 1 | -1/+2 | ||
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| * | hle: api_version: Update HOS version to 12.1.0 | 2021-07-31 | 1 | -7/+7 | ||
| | | | | | Keeps us up to date with reporting the system version. | |||||
| * | Merge pull request #6752 from Morph1984/pt-br | 2021-07-30 | 3 | -10/+14 | ||
| |\ | | | | | service: ns, set: Add PT_BR (Brazilian Portuguese) | |||||
| | * | service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17 | 2021-07-30 | 1 | -8/+8 | ||
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| | * | service: ns, set: Add PT_BR (Brazilian Portuguese) | 2021-07-30 | 3 | -2/+6 | ||
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| * | | applet_swkbd: Correct string buffer size calculation | 2021-07-30 | 1 | -2/+2 | ||
| |/ | | | | The buffer size here does not include the initial 8 bytes. | |||||
| * | Merge pull request #6751 from Morph1984/languagecode | 2021-07-29 | 2 | -42/+2 | ||
| |\ | | | | | service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese | |||||
| | * | service: ns: Remove unused ns_language header | 2021-07-27 | 1 | -42/+0 | ||
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| | * | service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese | 2021-07-27 | 1 | -0/+2 | ||
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| * | | Merge pull request #6742 from Morph1984/uuid | 2021-07-29 | 2 | -14/+14 | ||
| |\ \ | |/ |/| | common: uuid: Return a lower-case hex string in Format | |||||
| | * | common: uuid: Return a lower-case hex string in Format | 2021-07-26 | 2 | -14/+14 | ||
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| * | | Merge pull request #6696 from ameerj/speed-limit-rename | 2021-07-26 | 6 | -26/+26 | ||
| |\ \ | | | | | | | general: Rename "Frame Limit" references to "Speed Limit" | |||||
| | * | | general: Rename "Frame Limit" references to "Speed Limit" | 2021-07-23 | 6 | -26/+26 | ||
| | | | | | | | | | | | | | | | | This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting. | |||||
| * | | | Merge pull request #6697 from ameerj/fps-cap | 2021-07-25 | 1 | -5/+6 | ||
| |\ \ \ | |_|/ |/| | | config, nvflinger: Add FPS cap setting | |||||
| | * | | config, nvflinger: Add FPS cap setting | 2021-07-23 | 1 | -5/+6 | ||
| | |/ | | | | | | | Allows finer tuning of the FPS limit. | |||||
| * | | Merge pull request #6585 from ameerj/hades | 2021-07-25 | 2 | -3/+2 | ||
| |\ \ | | | | | | | Shader Decompiler Rewrite | |||||
| | * | | cmake: Remove shader cache version | 2021-07-22 | 1 | -1/+0 | ||
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| | * | | general: Add setting shader_backend | 2021-07-22 | 1 | -2/+2 | ||
| | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games. | |||||
| * | | Merge pull request #6551 from bunnei/improve-kernel-obj | 2021-07-23 | 21 | -88/+327 | ||
| |\ \ | |/ |/| | Improve management of kernel objects | |||||
| | * | hle: service: kernel_helpers: Remove unnecessary pragma once. | 2021-07-20 | 1 | -2/+0 | ||
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| | * | hle: kernel: svc: Remove part of ExitProcess. | 2021-07-20 | 1 | -5/+0 | ||
| | | | | | | | | | - ExitProcess is not actually implemented either way, and this needs more work before we implement. | |||||
| | * | hle: service: nvdrv: Remove unused kernel reference. | 2021-07-20 | 1 | -1/+0 | ||
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| | * | hle: service: hid: npad: Remove unused kernel reference. | 2021-07-20 | 1 | -1/+0 | ||
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| | * | hle: kernel: Track and release server sessions, and protect methods with locks. | 2021-07-20 | 4 | -13/+82 | ||
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| | * | hle: kernel: KProcess: Change process termination assert to a warning. | 2021-07-20 | 1 | -1/+1 | ||
| | | | | | | | | | - Since we do not implement multiprocess right now, this should not be a crashing assert. | |||||
| | * | hle: kernel: Ensure current running process is closed. | 2021-07-20 | 1 | -5/+6 | ||
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| | * | hle: kernel: Ensure global handle table is finalized before closing. | 2021-07-20 | 1 | -0/+1 | ||
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| | * | kernel: svc: ConnectToNamedPort: Close extra reference to port. | 2021-07-20 | 1 | -0/+1 | ||
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| | * | hle: service: sm: Refactor to better manage ports. | 2021-07-20 | 4 | -45/+47 | ||
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| | * | hle: kernel: k_process: Close the handle table on shutdown. | 2021-07-20 | 1 | -0/+3 | ||
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| | * | hle: kernel: k_process: Close main thread reference after it is inserted ↵ | 2021-07-20 | 1 | -0/+3 | ||
| | | | | | | | | | into handle table. | |||||
| | * | hle: kernel: Ensure global handle table is initialized. | 2021-07-20 | 1 | -0/+1 | ||
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| | * | hle: service: Add a helper module for managing kernel objects. | 2021-07-20 | 10 | -20/+146 | ||
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| | * | hle: kernel: Provide methods for tracking dangling kernel objects. | 2021-07-20 | 4 | -2/+43 | ||
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| * | | applet_controller: Add preliminary support for version 8 | 2021-07-20 | 2 | -3/+33 | ||
| |/ | | | | Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now. | |||||
| * | file_sys: Support load game collection (#6582) | 2021-07-20 | 12 | -83/+116 | ||
| | | | | Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection | |||||
| * | Merge pull request #6525 from ameerj/nvdec-fixes | 2021-07-15 | 1 | -45/+40 | ||
| |\ | | | | | nvdec: Fix Submit Ioctl data source, vic frame dimension computations | |||||
| | * | nvhost_nvdec_common: Read Submit ioctl data from object addr | 2021-07-14 | 1 | -8/+2 | ||
| | | | | | | | | | Fixes Mario Golf intro video decoding. | |||||