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| | * memory: Clean up codeGravatar yzct123452021-08-052-329/+81
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* | | network: correct formatting in network.cpp and network_interface.cppGravatar Sönke Holz2021-08-122-8/+6
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* | | configuration: add option to select network interfaceGravatar spholz2021-08-126-37/+187
| | | | | | | | | | | | This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
* | | Merge branch 'yuzu-emu:master' into fix-lan-playGravatar spholz2021-08-072-99/+4
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| * | Merge pull request #6799 from ameerj/vp9-fixesGravatar bunnei2021-08-062-99/+4
| |\ \ | | |/ | |/| nvdec: Fix VP9 reference frame refreshes
| | * nvhost_nvdec_common: Remove BufferMapGravatar ameerj2021-08-062-76/+0
| | | | | | | | | | | | This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
| | * nvhost_nvdec_common: Stub UnmapBuffer IoctlGravatar ameerj2021-08-061-23/+4
| | | | | | | | | | | | Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
* | | network: GetAndLogLastError: ignore Errno::AGAINGravatar Sönke Holz2021-08-071-1/+5
| | | | | | | | | | | | If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
* | | network: GetCurrentIpConfigInfo: return host IP addressGravatar Sönke Holz2021-08-071-1/+4
| | | | | | | | | | | | Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
* | | network: fix fcntl cmdsGravatar Sönke Holz2021-08-061-2/+2
|/ / | | | | | | F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
* | applet_swkbd: Include the null terminator in the buffer size calculationGravatar Morph2021-08-041-2/+4
| | | | | | | | Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
* | network: fix ternary operator in Socket::SendToGravatar spholz2021-08-021-1/+1
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* | service: set: Correct copy amount in GetAvailableLanguageCodesGravatar Morph2021-08-011-1/+2
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* hle: api_version: Update HOS version to 12.1.0Gravatar Morph2021-07-311-7/+7
| | | | Keeps us up to date with reporting the system version.
* Merge pull request #6752 from Morph1984/pt-brGravatar bunnei2021-07-303-10/+14
|\ | | | | service: ns, set: Add PT_BR (Brazilian Portuguese)
| * service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17Gravatar Morph2021-07-301-8/+8
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| * service: ns, set: Add PT_BR (Brazilian Portuguese)Gravatar Morph2021-07-303-2/+6
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* | applet_swkbd: Correct string buffer size calculationGravatar Morph2021-07-301-2/+2
|/ | | | The buffer size here does not include the initial 8 bytes.
* Merge pull request #6751 from Morph1984/languagecodeGravatar Ameer J2021-07-292-42/+2
|\ | | | | service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
| * service: ns: Remove unused ns_language headerGravatar Morph2021-07-271-42/+0
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| * service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified ChineseGravatar Morph2021-07-271-0/+2
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* | Merge pull request #6742 from Morph1984/uuidGravatar bunnei2021-07-292-14/+14
|\ \ | |/ |/| common: uuid: Return a lower-case hex string in Format
| * common: uuid: Return a lower-case hex string in FormatGravatar Morph2021-07-262-14/+14
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* | Merge pull request #6696 from ameerj/speed-limit-renameGravatar bunnei2021-07-266-26/+26
|\ \ | | | | | | general: Rename "Frame Limit" references to "Speed Limit"
| * | general: Rename "Frame Limit" references to "Speed Limit"Gravatar ameerj2021-07-236-26/+26
| | | | | | | | | | | | | | | This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
* | | Merge pull request #6697 from ameerj/fps-capGravatar bunnei2021-07-251-5/+6
|\ \ \ | |_|/ |/| | config, nvflinger: Add FPS cap setting
| * | config, nvflinger: Add FPS cap settingGravatar ameerj2021-07-231-5/+6
| |/ | | | | | | Allows finer tuning of the FPS limit.
* | Merge pull request #6585 from ameerj/hadesGravatar bunnei2021-07-252-3/+2
|\ \ | | | | | | Shader Decompiler Rewrite
| * | cmake: Remove shader cache versionGravatar ReinUsesLisp2021-07-221-1/+0
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| * | general: Add setting shader_backendGravatar lat9nq2021-07-221-2/+2
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
* | Merge pull request #6551 from bunnei/improve-kernel-objGravatar bunnei2021-07-2321-88/+327
|\ \ | |/ |/| Improve management of kernel objects
| * hle: service: kernel_helpers: Remove unnecessary pragma once.Gravatar bunnei2021-07-201-2/+0
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| * hle: kernel: svc: Remove part of ExitProcess.Gravatar bunnei2021-07-201-5/+0
| | | | | | | | - ExitProcess is not actually implemented either way, and this needs more work before we implement.
| * hle: service: nvdrv: Remove unused kernel reference.Gravatar bunnei2021-07-201-1/+0
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| * hle: service: hid: npad: Remove unused kernel reference.Gravatar bunnei2021-07-201-1/+0
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| * hle: kernel: Track and release server sessions, and protect methods with locks.Gravatar bunnei2021-07-204-13/+82
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| * hle: kernel: KProcess: Change process termination assert to a warning.Gravatar bunnei2021-07-201-1/+1
| | | | | | | | - Since we do not implement multiprocess right now, this should not be a crashing assert.
| * hle: kernel: Ensure current running process is closed.Gravatar bunnei2021-07-201-5/+6
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| * hle: kernel: Ensure global handle table is finalized before closing.Gravatar bunnei2021-07-201-0/+1
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| * kernel: svc: ConnectToNamedPort: Close extra reference to port.Gravatar bunnei2021-07-201-0/+1
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| * hle: service: sm: Refactor to better manage ports.Gravatar bunnei2021-07-204-45/+47
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| * hle: kernel: k_process: Close the handle table on shutdown.Gravatar bunnei2021-07-201-0/+3
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| * hle: kernel: k_process: Close main thread reference after it is inserted ↵Gravatar bunnei2021-07-201-0/+3
| | | | | | | | into handle table.
| * hle: kernel: Ensure global handle table is initialized.Gravatar bunnei2021-07-201-0/+1
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| * hle: service: Add a helper module for managing kernel objects.Gravatar bunnei2021-07-2010-20/+146
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| * hle: kernel: Provide methods for tracking dangling kernel objects.Gravatar bunnei2021-07-204-2/+43
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* | applet_controller: Add preliminary support for version 8Gravatar Morph2021-07-202-3/+33
|/ | | | Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
* file_sys: Support load game collection (#6582)Gravatar Feng Chen2021-07-2012-83/+116
| | | Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
* Merge pull request #6525 from ameerj/nvdec-fixesGravatar Fernando S2021-07-151-45/+40
|\ | | | | nvdec: Fix Submit Ioctl data source, vic frame dimension computations
| * nvhost_nvdec_common: Read Submit ioctl data from object addrGravatar ameerj2021-07-141-8/+2
| | | | | | | | Fixes Mario Golf intro video decoding.