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* hid: clang-formatGravatar shinyquagsire232018-01-161-3/+3
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* hid: Adjust for style guideGravatar shinyquagsire232018-01-162-63/+68
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* hid: Write to all layouts, implement circular buffers, set up controller ↵Gravatar shinyquagsire232018-01-162-39/+71
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* nso: Load subsdk4 if available.Gravatar bunnei2018-01-151-1/+1
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* pctl: Clang format.Gravatar bunnei2018-01-151-1/+1
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* pctl: GetService should return an IParentalControlService interface.Gravatar bunnei2018-01-151-3/+8
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* applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult.Gravatar bunnei2018-01-151-2/+55
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* settings: Fix button mappings array to have correct entries.Gravatar bunnei2018-01-151-2/+6
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* Merge pull request #16 from shinyquagsire23/hid-sharedmem-impl-startGravatar bunnei2018-01-153-17/+450
|\ | | | | HID Sharedmem Impl Start
| * hid: Bare-minimum sharedmem inputGravatar shinyquagsire232018-01-152-2/+88
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| * hid: Remove redundant HID prefix on structs/enumsGravatar shinyquagsire232018-01-151-73/+73
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| * settings: Screenshot buttonGravatar shinyquagsire232018-01-151-0/+2
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| * settings: adjust button configs for Switch controllersGravatar shinyquagsire232018-01-151-17/+50
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| * hid: Add sharedmem structsGravatar shinyquagsire232018-01-151-0/+312
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* | vi: Add IManagerDisplayService::CloseDisplay functionGravatar bsaleil2018-01-151-0/+10
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* Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue ↵Gravatar David Marcec2018-01-141-1/+1
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* renderer: Render previous frame when no new one is available.Gravatar bunnei2018-01-141-1/+4
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* lm: Fix IPC header for Initialize.Gravatar bunnei2018-01-141-1/+1
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* time: Implement GetStandardUserSystemClock, GetCurrentTime.Gravatar bunnei2018-01-146-1/+121
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* audio: Add files to CMake.Gravatar bunnei2018-01-142-1/+4
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* hid: Remove unused registered_loggers.Gravatar bunnei2018-01-141-3/+0
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* audio: Stub out AudOutU::ListAudioOuts.Gravatar bunnei2018-01-145-0/+84
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* hid: Implement IAppletResource::GetSharedMemoryHandle.Gravatar bunnei2018-01-143-14/+68
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* shared_memory: Minor fixes and cleanup.Gravatar bunnei2018-01-141-6/+6
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* svc: Implement svcMapSharedMemory.Gravatar bunnei2018-01-142-1/+38
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* kernel: Increase default stack size to 64K.Gravatar bunnei2018-01-141-1/+1
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* Add missing FileType declarations in GuessFromExtension and GetFileTypeStringGravatar Thog2018-01-141-0/+8
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* Update dynarmic to bc73004Gravatar MerryMage2018-01-131-12/+17
| | | | | | | | | | | | | | | | | | bc73004 a64_merge_interpret_blocks: Remove debug output 4e656ed tests/A64: Randomize PSTATE.<NZCV> fd9530b A64: Optimization: Merge interpret blocks 3c9eb04 testenv: Use format constants 324f3fc tests/A64: Unicorn interface fixes 98ecbe7 tests/A64: Fuzz against unicorn b1d38e7 tests/A64: Move TestEnvironment to own header 5218ad9 A64/data_processing_pcrel: bug: ADR{,P} instructions sign extend their immediate b1a8c39 A64/data_processing_addsub: bug: {ADD,SUB}S (extended register) instructions write to ZR when d = 31 64827fb a64_emit_x64: bug: A64CallSupervisor trampled callee-save registers 1bfa04d emit_x64: bug: OP m/r64, imm32 form instructions sign-extend their immediate on x64 edadeea A64 inferface: Use two argument static_assert 9ab1304 A64: Add ExceptionRaised IR instruction 6843eed Update readme 7438d07 A64/translate: Add TranslateSingleInstruction function
* Fix build on macOS and linuxGravatar MerryMage2018-01-131-2/+0
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* arm_unicorn: Log unmapped memory access address.Gravatar bunnei2018-01-131-1/+1
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* yuzu: Update license text to be consistent across project.Gravatar bunnei2018-01-1361-61/+61
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* Remove settings issues in sdl and fix a few files that broke in mingwGravatar James Rowe2018-01-122-4/+1
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* Removing unused settings and yuzu rebrandingGravatar James Rowe2018-01-122-53/+0
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* Remove gpu debugger and get yuzu qt to compileGravatar James Rowe2018-01-125-69/+1
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* Remove references to PICA and rasterizers in video_coreGravatar James Rowe2018-01-1213-1492/+1
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* core: Gut out cryptop, since it doesn't compile with C++17.Gravatar bunnei2018-01-124-126/+7
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* configuration: Add cpu_core configuration optionGravatar MerryMage2018-01-123-4/+18
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* arm_dynarmic: Implement coreGravatar MerryMage2018-01-127-64/+165
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* core: Include <algorithm> where used.Gravatar bunnei2018-01-113-0/+6
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* nv: Fix more broken asserts.Gravatar bunnei2018-01-112-3/+3
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* nvdisp_disp0: Fix broken assert.Gravatar bunnei2018-01-111-1/+1
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* core: Fix recent GCC build breaks.Gravatar bunnei2018-01-112-2/+4
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* svc: Implement GetSystemTick.Gravatar bunnei2018-01-112-2/+21
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* nvdisp_disp0: Call SwapBuffers to render framebuffer.Gravatar bunnei2018-01-101-0/+7
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* CMakeLists: Add framebuffer_layout.cpp.Gravatar bunnei2018-01-101-0/+1
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* frontend: Update for undocked Switch screen layout.Gravatar bunnei2018-01-106-274/+39
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* NV: Move the nv device nodes to their own directory and namespace.Gravatar Subv2018-01-1011-166/+430
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* VI: Use a Pulse event instead of OneShot for the vblank events.Gravatar Subv2018-01-101-1/+1
| | | | This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
* vi: Use new CoreTiming::EventTypeGravatar bunnei2018-01-101-1/+5
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* NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Gravatar Subv2018-01-106-172/+252
| | | | | | NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.