| Commit message (Collapse) | Author | Age | Files | Lines |
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* Fixed conflict with nfp
* Few fixups for nfc
* Conflict 2
* Fixed AttachAvailabilityChangeEvent
* Conflict 3
* Fixed byte padding
* Refactored amiibo to not reside in "System"
* Removed remaining references of nfc from system
* used enum for Nfc GetStateOld
* Added missing newline
* Moved file operations to front end
* Conflict 4
* Amiibos now use structs and added mutexes
* Removed amiibo_path
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patch_manager: Add support for LayeredFS on DLC RomFS
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Prevents a Entry from appearing in the list twice if the user has it installed in two places (e.g. User NAND and SDMC)
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kernel/process: Make the handle table per-process
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In the kernel, there isn't a singular handle table that everything gets
tossed into or used, rather, each process gets its own handle table that
it uses. This currently isn't an issue for us, since we only execute one
process at the moment, but we may as well get this out of the way so
it's not a headache later on.
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psm: Add psm service and stub commands 0 and 1
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Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock.
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Used by LovePotion Lua Homebrew. Stubbed to return 100% charge.
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Seems to be the power controller. Listed in switchbrew under the category PTM services.
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svc: Fix vma boundary check in svcQueryMemory
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This should be comparing against the queried process' vma_map, not the
current process'. The only reason this hasn't become an issue yet is we
currently only handle one process being active at any time.
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Updated based off information provided by Switchbrew.
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Added based off information provided by Switchbrew.
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Updated based off information from Switchbrew
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Also introduces the new prepo:a2 service.
Updated based off information provided by Switchbrew.
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Updated based off information provided by Switchbrew.
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button rotation
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
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svc: Add missing sanitizing checks for MapSharedMemory/UnmapSharedMemory
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Now that the changes clarifying the address spaces has been merged, we
can wrap the checks that the kernel performs when mapping shared memory
(and other forms of memory) into its own helper function and then use
those within MapSharedMemory and UnmapSharedMemory to complete the
sanitizing checks that are supposed to be done.
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service: Update function tables
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Updated based off information provided by Switchbrew.
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Updated based off information provided by Switchbrew.
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Updated based off information provided by Switchbrew.
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Updated based off information provided by switchbrew.
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Updated based off information provided by Switchbrew.
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Added based off information provided by Switchbrew
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Updated based off information provided by Switchbrew.
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Updated based on information from Switchbrew.
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aoc_u: Stub GetAddOnContentListChangedEvent
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This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
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hid: Minor cleanup-related changes
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swap.h only needs to be present in the header for the type aliases and
definitions, it's not actually needed in the cpp files though. input.h
is just unused entirely in xpad.h
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Given it's unused, we may as well toss it.
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LedPattern's constructor
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This is only useful in headers.
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This is just a lookup table, and since it's private, there's nothing
really stateful about it, so we can just move it into the cpp file.
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This literally does nothing.
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These classes are non-trivial and are definitely going to be changed in
the future, so we default these to prevent issues with forward
declarations, and to keep the compiler from inlining tear-down code.
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cpp file
The destructor doesn't need to be a pure-virtual function.
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Fixes a fatal crash on start when deriving keys.
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