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path: root/src/core/hle/service/nvflinger (follow)
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* video_core; Get rid of global g_toggle_framelimit_enabled variableGravatar Lioncash2018-08-101-0/+1
* buffer_queue: Make reference parameter of SetPreallocatedBuffer constGravatar Lioncash2018-08-092-2/+2
* nvdrv: Get rid of global std::weak_ptrGravatar Lioncash2018-08-072-3/+13
* Merge pull request #957 from lioncash/eventGravatar bunnei2018-08-071-1/+1
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| * nvflinger: Correct typo in name of composition eventGravatar Lioncash2018-08-071-1/+1
* | nvflinger: Get rid of indirect inclusionsGravatar Lioncash2018-08-072-1/+7
* | nvflinger: Use std::string_view in OpenDisplay()Gravatar Lioncash2018-08-072-2/+3
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* video_core: Eliminate the g_renderer global variableGravatar Lioncash2018-08-041-2/+4
* kernel: Move object class to its own source filesGravatar Lioncash2018-08-011-3/+2
* core_timing: Split off utility functions into core_timing_utilGravatar MerryMage2018-07-241-0/+1
* nvflinger: Emplace Display instances directlyGravatar Lioncash2018-07-191-9/+4
* vi: Partially implement buffer crop parameters.Gravatar bunnei2018-07-173-3/+9
* nvflinger: Fix for BufferQueue event handling.Gravatar bunnei2018-07-173-25/+6
* Rename logging macro back to LOG_*Gravatar James Rowe2018-07-022-3/+3
* core_timing: Namespace all functions and constants in core_timing's headerGravatar Lioncash2018-04-301-1/+1
* nvflinger: Move logging macros over to new fmt-compatible onesGravatar Lioncash2018-04-242-3/+3
* Qt: Update the WaitTree widget to show info about the current mutex of each t...Gravatar Subv2018-04-202-4/+8
* service: Use nested namespace specifiers where applicableGravatar Lioncash2018-04-194-16/+8
* nvflinger: Call MicroProfileFlip on NVFlinger::Compose.Gravatar bunnei2018-04-181-0/+3
* renderer_opengl: Better handling of framebuffer transform flags.Gravatar bunnei2018-03-231-0/+2
* vi: Remove DequeueBuffer and wait until next available buffer.Gravatar bunnei2018-03-182-6/+25
* nvflinger: Remove superfluous buffer format check.Gravatar bunnei2018-03-161-3/+1
* Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Gravatar Subv2018-03-031-0/+3
* Fix fps counter to correctly measure frame end when there was no frame to drawGravatar James Rowe2018-02-141-0/+2
* vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.Gravatar bunnei2018-02-113-3/+18
* nvflinger: (Hack) Use first available buffer if none are found.Gravatar bunnei2018-02-091-1/+5
* nvflinger: Signal BufferQueue native handle event.Gravatar bunnei2018-02-041-0/+1
* VI: Move BufferQueue and NVFlinger to their own folder/namespace.Gravatar Subv2018-01-224-0/+423