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path: root/src/core/hid/input_converter.cpp (follow)
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* hid_core: Move hid to it's own subprojectGravatar Narr the Reg2024-01-051-436/+0
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* input_common: Implement native mifare supportGravatar Narr the Reg2023-06-211-5/+1
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* core: hid: Update motion on a better placeGravatar german772023-05-071-1/+1
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* Merge pull request #10174 from german77/motriodGravatar bunnei2023-05-061-0/+7
|\ | | | | input_common: Add experimental motion to button
| * input_common: Add experimental motion to buttonGravatar german772023-05-051-0/+7
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* | input_common: Add property to invert an axis buttonGravatar Narr the Reg2023-05-051-0/+1
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* general: fix spelling mistakesGravatar Liam2023-03-121-2/+2
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* Address review commentsGravatar german772023-01-191-4/+2
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* core: hid: Enable pulling color data from controllersGravatar Narr the Reg2023-01-191-0/+14
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* core: hid: Implement true multitouch supportGravatar Narr the Reg2022-11-191-3/+0
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* input_common: have an unique vector in callback statusGravatar german772022-10-091-2/+8
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* service: nfp: address commentsGravatar german772022-10-021-1/+1
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* core: hid: Add nfc support to emulated controllerGravatar german772022-10-021-0/+14
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* input_common: Add support for analog toggleGravatar Narr the Reg2022-09-061-0/+3
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* core: hid: Add cammera supportGravatar german772022-07-231-0/+14
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* input_common: touch: Rewrite touch driver to support multiple touch pointsGravatar german772022-05-231-0/+4
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* yuzu: Config allow to delete single axis directions when buttons are mapped ↵Gravatar Narr the Reg2022-04-261-2/+2
| | | | to a stick
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* yuzu: ui: Improve battery symbolsGravatar Narr the Reg2022-02-021-1/+1
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* core/hid: Increment shake forceGravatar Narr the Reg2022-01-141-1/+1
| | | With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
* core/hid: Improve accuary of mouse implementationGravatar german772021-11-241-0/+4
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* core/hid: Fully implement native mouseGravatar german772021-11-241-0/+21
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* core/hid: Fully emulate motion from buttonGravatar german772021-11-241-35/+43
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* settings: Fix Debug controller type optionsGravatar german772021-11-241-2/+2
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* kraken: Address comments from reviewGravatar german772021-11-241-37/+38
| | | | start lion review
* core/hid: Rework battery mappingsGravatar german772021-11-241-0/+4
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* Morph review first waveGravatar german772021-11-241-6/+6
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* core/hid: Only signal when neededGravatar german772021-11-241-1/+1
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* core/hid: Move motion_input, create input converter and hid_typesGravatar german772021-11-241-0/+345