summaryrefslogtreecommitdiff
path: root/src/core/frontend (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
| * First implementation of controller rumbleGravatar german2020-09-291-0/+3
| |
* | frontend/controller: Eliminate dependency on the global system instanceGravatar Lioncash2020-09-252-4/+12
|/
* Merge pull request #4594 from german77/MotionHIDGravatar bunnei2020-09-171-4/+18
|\ | | | | hid/configuration: Implement motion controls to HID
| * Remove RealMotionDeviceGravatar german2020-09-041-21/+8
| |
| * Include HID and configuration changes related to motionGravatar german2020-09-041-0/+27
| |
* | applets/controller: Resolve several compiler warningsGravatar Morph2020-09-041-1/+2
| | | | | | | | Resolves -Wsign-compare and -Wunused-variable
* | Address feedbackGravatar Morph2020-09-041-0/+2
| |
* | applets/controller: Modify heuristic to account for certain gamesGravatar Morph2020-09-041-7/+12
| | | | | | | | | | | | | | | | Now left and right joycons have the same priority (meaning both needs to be supported by the game). Explanation of the new heuristic: Assign left joycons to even player indices and right joycons to odd player indices. We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
* | applets/controller: Implement fallback applet for the SDL frontendGravatar Morph2020-09-041-1/+34
| | | | | | | | Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
* | applets/controller: Implement "Explain Text"Gravatar Morph2020-09-041-0/+3
| | | | | | | | "Explain Text" is additional text that is shown for each player in the controller applet.
* | Project Mjölnir: Part 2 - Controller AppletGravatar Morph2020-09-042-0/+85
|/ | | | Co-authored-by: Its-Rei <kupfel@gmail.com>
* Address second batch of reviewsGravatar FearlessTobi2020-08-301-0/+1
|
* emu_window: Mark Scoped constructor and Acquire() as nodiscardGravatar Lioncash2020-08-141-2/+2
| | | | | Ensures that callers make use of the constructor, preventing bugs from silently occurring.
* configuration: implement per-game configurations (#4098)Gravatar lat9nq2020-07-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
* frontend: Set minimum window size to 640x360 instead of 1280x720 (#3413)Gravatar Morph2020-05-152-1/+6
|
* CMakeLists: Specify -Wextra on linux buildsGravatar Lioncash2020-04-151-1/+1
| | | | | | | | | | | Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
* yuzu: Drop SDL2 and Qt frontend Vulkan requirementsGravatar ReinUsesLisp2020-04-071-5/+36
| | | | Create Vulkan instances and surfaces from the Vulkan backend.
* Address review and fix broken yuzu-tester buildGravatar James Rowe2020-03-251-1/+1
|
* Frontend/GPU: Refactor context managementGravatar James Rowe2020-03-243-57/+28
| | | | | | | | | | | | | | | | | | | | Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
* framebuffer_layout.h: drop the use of enum for screen dimensions.Gravatar Vitor Kiguchi2020-03-112-10/+10
| | | | +clang format
* renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.Gravatar bunnei2020-02-261-41/+0
|
* core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.Gravatar bunnei2020-02-253-23/+23
|
* frontend: sdl2: emu_window: Implement separate presentation thread.Gravatar bunnei2020-02-251-3/+0
|
* renderer_opengl: Add texture mailbox support for presenter thread.Gravatar bunnei2020-02-251-0/+1
|
* core: frontend: emu_window: Add TextureMailbox class.Gravatar bunnei2020-02-251-0/+41
|
* Add 4:3 aspect ratio and address feedbackGravatar Morph2020-02-142-10/+13
|
* Address feedbackGravatar Morph2020-02-142-18/+26
|
* Use enumeration instead of magic numbersGravatar Morph2020-02-132-5/+11
|
* Add following aspect ratios: 16:9, 21:9, Stretch to WindowGravatar Morph2020-02-131-2/+15
| | | | Available as a drop down within the configure graphics tab.
* Merge pull request #3337 from ReinUsesLisp/vulkan-stagedGravatar bunnei2020-02-031-0/+7
|\ | | | | yuzu: Implement Vulkan frontend
| * yuzu: Implement Vulkan frontendGravatar ReinUsesLisp2020-01-291-0/+7
| | | | | | | | | | Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
* | Moved analog direction logic to sdl_implGravatar CJBok2020-01-151-0/+10
|/
* general_frontend: Add documentation for parental controls and ecommerce appletsGravatar Zach Hilman2019-06-242-4/+32
|
* frontend: Add base class and default impl for ECommerce applet frontendGravatar Zach Hilman2019-06-242-0/+102
|
* web_browser: Rename OpenPage to OpenPageLocalGravatar Zach Hilman2019-06-242-7/+7
| | | This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
* frontend: Add base class and default impl of parent controls applet frontendGravatar Zach Hilman2019-06-242-1/+52
|
* yuzu/bootmanager: Treat the resolution factor as a u32Gravatar Lioncash2019-06-032-13/+21
| | | | | | | | | Treating it as a u16 can result in a sign-conversion warning when performing arithmetic with it, as u16 promotes to an int when aritmetic is performed on it, not unsigned int. This also makes the interface more uniform, as the layout interface now operates on u32 across the board.
* Merge pull request #1931 from DarkLordZach/mii-database-1Gravatar bunnei2019-05-302-7/+6
|\ | | | | mii: Implement MiiManager backend and several mii service commands
| * profile_select: Port Service::Account::UUID to Common::UUIDGravatar Zach Hilman2019-04-252-7/+6
| |
* | emu_window: Pass OnMinimalClientAreaChangeRequest argument by copyGravatar ReinUsesLisp2019-05-261-2/+1
| | | | | | | | | | There's no performance improvement in passing an unsigned pair by reference.
* | core/frontend/emu_window: Make GraphicsContext's destructor virtualGravatar Lioncash2019-05-042-0/+4
|/ | | | | This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual.
* web_browser: Make OpenPage non-constGravatar Zach Hilman2019-04-172-3/+3
|
* main: Add GMainWindow hooks for Error displayGravatar Zach Hilman2019-04-171-1/+1
|
* general_frontend: Add frontend scaffold for PhotoViewer appletGravatar Zach Hilman2019-04-172-0/+55
|
* frontend: Add frontend receiver for Error appletGravatar Zach Hilman2019-04-172-0/+71
|
* web_browser: Make OpenPage constGravatar Zach Hilman2019-04-172-3/+3
|
* Merge pull request #2017 from jroweboy/glwidgetGravatar bunnei2019-04-131-9/+30
|\ | | | | Frontend: Migrate to QOpenGLWindow and support shared contexts
| * QT Frontend: Migrate to QOpenGLWindowGravatar James Rowe2019-01-211-9/+30
| |
* | general: Use deducation guides for std::lock_guard and std::unique_lockGravatar Lioncash2019-04-011-3/+3
| | | | | | | | | | | | | | Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
* | Merge pull request #2170 from lioncash/emu-windowGravatar bunnei2019-02-272-2/+2
|\ \ | | | | | | core/frontend/emu_window: Make ClipToTouchScreen a const member function